(Quick Fix 🤞) Fluids not being registered to Water / Lava tags
cakeGit opened this issue · 3 comments
Describe the Bug
In modding I noticed the fluids were not registered to the tag,
This means that the fluid's fog will not show in the game and looks weird when inside.
Reproduction Steps
- Launch the game
- Place down chocolate or honey
- Go inside where the camera is covered,
- Observe
Expected Result
Screenshots and Videos
Existing code
public static final FluidEntry<ForgeFlowingFluid.Flowing> CHOCOLATE =
REGISTRATE.standardFluid("chocolate", NoColorFluidAttributes::new)
.lang("Chocolate")
.tag(AllTags.forgeFluidTag("chocolate"))
.properties(b -> b.viscosity(1500)
.density(1400))
.fluidProperties(p -> p.levelDecreasePerBlock(2)
.tickRate(25)
.slopeFindDistance(3)
.explosionResistance(100f))
.register();
Suggested fix:
public static final FluidEntry<ForgeFlowingFluid.Flowing> CHOCOLATE =
REGISTRATE.standardFluid("chocolate", NoColorFluidAttributes::new)
.lang("Chocolate")
.tag(AllTags.forgeFluidTag("chocolate"), FluidTags.WATER)
.properties(b -> b.viscosity(1500)
.density(1400))
.fluidProperties(p -> p.levelDecreasePerBlock(2)
.tickRate(25)
.slopeFindDistance(3)
.explosionResistance(100f))
.register();
Crash Report or Log
No response
Operating System
Win 11
Mod Version
0.5.0j
Minecraft Version
1.19.2
Forge Version
43.2.6
Other Mods
No response
Additional Context
No response