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Consider adding filtering to andesite funnels

Naxum opened this issue · 1 comments

commented

Brass funnels are already a significant upgrade over andesite funnels — they can deliver large quantities of items up to a full item stack (default 64). But to me, the reason I only ever use brass funnels is the ability to filter. Even the most basic and early-game automation scenarios like cutting down trees requires a filter. We need to sort out the logs, sticks, saplings, etc into each process we want to do with them. This is practically impossible with andesite funnels in the early game, which means it's a frustrating experience attempting to automate right off the bat.

To me, filtering is an essential feature for an automation factory. Requiring brass before allowing filtering is a weirdly punishing requirement, paired with the brass funnels already being a significant upgrade makes the andesite variants almost useless/skippable for "real" automation.

I would love for y'all to consider adding filtering to andesite funnels to create more balanced automation gameplay, especially early game. You could even limit the filter to a single item instead of the "filter" item, if you so choose.

commented

Hmm this is a good idea, well articulated too.