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Giving Andesite Tunnels more identity, and bridging the Filter-gap to Brass

IdrisQe opened this issue ยท 1 comments

commented

Describe the Suggestion

Give Andesite Tunnels filter slots for each "outputting" side (but uniquely not the "inputs") for basic early-game filtering.

This would be a great step for pre-brass automation since it would still be significantly bulkier and clunker to use than just Brass Chutes/Funnels, as you would need at least two outputs belts: one for the intended filter, and one for anything else that may end up in the tunnel due to the lack of input filter. Additionally it will still only output 1 at a time to filtered outputs, temporarily clogging belts if you do use stacks. And unlike Brass Tunnels they cannot connect, nor have multiple modes of output, so Brass Tunnels are still an upgrade.

Further reasoning below.

Additional Context

So Andesite Tunnels are pretty useless in most situations, especially given that when you first craft them you have very few ways of getting stacks of items onto belts in the first place, and then by the time you can more easily output stacks, you can already make Brass Tunnels instead which can pretty much do everything the Andesite Tunnel can and more.

And Brass is required to filter almost anything, making a lot of early-game automation unintuitive and making a lot of people want to brute-force rush the Nether despite Vanilla's implications that it's intended to be explored post-Diamond (despite the popularity and ease of rushing a portal it thanks to Speedrunning strategies)

This suggestion would let you filter early-game without using vanilla weird redstone mechanics, while still making Brass feel like a major upgrade since you can make much more compact systems with it, and give more uses for the Filter itself pre-Brass, and give more uses to the Andesite Tunnel which has identity-uniqueness problems.

commented

Definitely agree on allowing early game filtering! #4578