Potato Cannon projectiles are offset from the player, rendering it useless in some situations
Ainsley4Ever opened this issue ยท 4 comments
Describe the Bug
When fired, the projectiles of the Potato Cannon spawn 1 block away on the side of the player. This effectively makes it useless when next to a wall or in tight spaces, as the projectiles spawn inside of the wall and hit it instantly.
Reproduction Steps
- Grab a Potato Cannon and some ammo;
- Place a few blocks on the side where you're holding the cannon (left for left hand, right for right hand, both for both);
- Fire, and watch as your projectiles impact the wall instead of your target.
Expected Result
I expected the projectiles to, well, not spawn a full block away from the player, and instead spawn in front of the player like vanilla arrows.
Screenshots and Videos
2023.05.26.-.19.02.05.02.mp4
Crash Report or Log
No response
Operating System
Windows 10
Mod Version
0.5.1b
Minecraft Version
1.19.2
Forge Version
43.2.11
Other Mods
No other mods, only Create.
Additional Context
No response
Isn't that intended behavior? They do that so from first person the projectile comes from the actual potato cannon, not... the middle of your face.
If you wanted to fire through that 1 block gap with the cannon in your right hand, you're supposed to just move to the left of the opening.
If you wanted to fire through that 1 block gap with the cannon in your right hand, you're supposed to just move to the left of the opening.
I could do that, but the projectiles are offset by an entire block. This means I'd have to move accordingly, meaning that the wall on my left would block my view.
And what if I can't move ? Try shooting from within a 1x2 corridor with a potato cannon and you'll see that your ammo just spatters uselessly on the wall right next to you. That doesn't happen when you shoot with a bow.
Isn't that intended behavior? They do that so from first person the projectile comes from the actual potato cannon, not... the middle of your face.
That's my guess as well, but imo the visual "neatness" that this choice brings is outweighed by the drawbacks gameplay-wise.