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"Flood light" block and "Rotating light" block

tvardero opened this issue · 1 comments

commented

Describe the Suggestion

This is proposal for two new blocks related to lighting.

Flood light

  • Static source of light.
  • Illuminates some area in front of it, could be adjusted 45° down / up to change target location.
  • Depending on the fuel consumed (if any), area of effect could be increased or decreased. Using amethyst glass / amethyst geode reduces light range to 0.
  • Could be dyed.
  • Placed on contraptions, does not light up the area in front (to reduce light updates). However appears as a "bright spot" on player's screen, if player is looking toward the flood light. Scenario: placed on a train, during night time the player from afar could see that the train is coming (before crossing rails).

Rotating light

  • Static / dynamic source of light.
  • Resulting illumination depends on server config / client config / video quality settings / system resources.
    a) Source of light that moves in circle around the rotating light
    b) 4 static sources of light around the rotating light, being enabled and disabled in cycle.
    c) 1 blinking static source of light in the center of the rotating light
    d) 1 static source of light in the center of the rotating light
  • Has animated rotated model.
  • could be adjusted 45° down / up.
  • Uses rotational force to be rotated.
  • Depending on the fuel consumed (if any), area of effect could be increased or decreased. Using amethyst glass / amethyst geode reduces light range to 0.
  • Could be dyed.

Idea for the model: See flood light placed on Mine Head from DRG game. They are placed on rotating base.

Screenshots and Videos

(see links in suggestion)

Additional Context

No response

commented

Closing as Create: Design n' Decor implements these features (partially)