Mobs and player get stuck on mechanical belt after small amount of time
Barerock opened this issue ยท 4 comments
Describe the Bug
Many mobs being clustered up because 1 or 2 mobs cannot progress onto neighboring belt. The center belt is going to the right, the top left belt is coming towards the camera. Previously had this issue with the side camera is on, fixed by replacing belt several times, but now other side has issue. All belts are going at 112 RPM.
Reproduction Steps
- Make a belt going into another, different facing belt
- put entities on belt
- see what happens?
Expected Result
Mobs should progress onto next belt rather than staying on a belt, otherwise what is the purpose of putting mobs or the player on belts. Mobs in question should be progressing onto the incoming belt then onto the right going belt into hole where water elevator is.
Screenshots and Videos
The line in the spawn chamber is stationary.
Crash Report or Log
No log, simply weird behavior
Operating System
Windows 11
Mod Version
0.5.0i
Minecraft Version
1.19.2
Forge Version
43.2.3
Other Mods
Additional Context
I have used this design in another 1.19.2 modpack and had great success without this issue. That was about 4 months ago.
This also occurs on 0.5.1b, pictures apply. I tried lowering the end belts by 1 block so the mobs actually fall onto the next belt, but that results in the exact same behavior where they can sit on the belt and not be affected.
Seems to be some kind of collision issue. Belts work but entities standing on them get stuck at certain points. I have a belt going through a 1 wide 3 tall entrance and right at the wall is where the belt stops functioning right. If I hit the mob over some threshold it immediately works again on that mob, then the next one gets stuck. This is the case only near blocks it seems. I'm going to try using glass or other non-full blocks on the walls to see if that helps.