Game crashes whenever I launch the my single player world
Haywildcreeper opened this issue ยท 5 comments
Describe the Bug
Recently, whenever i go into my single player world it crashes as soon as it is done loading and gives me a exit code of -1 and in the crash logs the first thing that it says (which i'm just assuming is the error)
java.lang.NullPointerException: Cannot invoke "net.minecraft.world.level.material.Fluid.getAttributes()" because "fluid" is null
at com.simibubi.create.content.fluids.transfer.FluidManipulationBehaviour.playEffect(FluidManipulationBehaviour.java:208) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.transfer.FluidDrainingBehaviour.pullNext(FluidDrainingBehaviour.java:91) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.hosePulley.HosePulleyFluidHandler.drainInternal(HosePulleyFluidHandler.java:75) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.hosePulley.HosePulleyFluidHandler.drain(HosePulleyFluidHandler.java:65) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.FlowSource.provideFluid(FlowSource.java:31) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.PipeConnection.manageFlows(PipeConnection.java:120) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.FluidTransportBehaviour.tick(FluidTransportBehaviour.java:132) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.pump.PumpBlockEntity$PumpFluidTransferBehaviour.tick(PumpBlockEntity.java:349) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at java.util.HashMap$Values.forEach(HashMap.java:1065) ~[?:?] {}
at com.simibubi.create.foundation.blockEntity.SmartBlockEntity.forEachBehaviour(SmartBlockEntity.java:180) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.foundation.blockEntity.SmartBlockEntity.tick(SmartBlockEntity.java:83) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.kinetics.base.KineticBlockEntity.tick(KineticBlockEntity.java:97) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.pump.PumpBlockEntity.tick(PumpBlockEntity.java:63) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.foundation.blockEntity.SmartBlockEntityTicker.m_155252_(SmartBlockEntityTicker.java:15) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at net.minecraft.world.level.chunk.LevelChunk$BoundTickingBlockEntity.m_142224_(LevelChunk.java:673) ~[client-1.18.2-20220404.173914-srg.jar%23132!/:?] {re:classloading}
at net.minecraft.world.level.chunk.LevelChunk$RebindableTickingBlockEntityWrapper.m_142224_(LevelChunk.java:766) ~[client-1.18.2-20220404.173914-srg.jar%23132!/:?] {re:classloading}
Someone please help me solve this
Reproduction Steps
I don't know how to reproduce this bug at all
Expected Result
I expected the game to run normally
Screenshots and Videos
No response
Crash Report or Log
No response
Operating System
windows 11
Mod Version
0.5.1b
Minecraft Version
1.18.2
Forge Version
40.2.9
Other Mods
No response
Additional Context
No response
Was fixed by going into the server settings and set remove erroring block entities on
How do you run away if you crash
Idk how i was able to. I was also able to fix the problem by turning remove erroring block entities on so thanks!
Was fixed by going into the server settings and set remove erroring block entities on
That's good. I was able to fix it by just running away from my base and restarting although I am having the problem again so i will try that.