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Game crashes whenever I launch the my single player world

Haywildcreeper opened this issue ยท 5 comments

commented

Describe the Bug

Recently, whenever i go into my single player world it crashes as soon as it is done loading and gives me a exit code of -1 and in the crash logs the first thing that it says (which i'm just assuming is the error)
java.lang.NullPointerException: Cannot invoke "net.minecraft.world.level.material.Fluid.getAttributes()" because "fluid" is null
at com.simibubi.create.content.fluids.transfer.FluidManipulationBehaviour.playEffect(FluidManipulationBehaviour.java:208) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.transfer.FluidDrainingBehaviour.pullNext(FluidDrainingBehaviour.java:91) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.hosePulley.HosePulleyFluidHandler.drainInternal(HosePulleyFluidHandler.java:75) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.hosePulley.HosePulleyFluidHandler.drain(HosePulleyFluidHandler.java:65) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.FlowSource.provideFluid(FlowSource.java:31) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.PipeConnection.manageFlows(PipeConnection.java:120) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.FluidTransportBehaviour.tick(FluidTransportBehaviour.java:132) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.pump.PumpBlockEntity$PumpFluidTransferBehaviour.tick(PumpBlockEntity.java:349) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at java.util.HashMap$Values.forEach(HashMap.java:1065) ~[?:?] {}
at com.simibubi.create.foundation.blockEntity.SmartBlockEntity.forEachBehaviour(SmartBlockEntity.java:180) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.foundation.blockEntity.SmartBlockEntity.tick(SmartBlockEntity.java:83) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.kinetics.base.KineticBlockEntity.tick(KineticBlockEntity.java:97) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.content.fluids.pump.PumpBlockEntity.tick(PumpBlockEntity.java:63) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at com.simibubi.create.foundation.blockEntity.SmartBlockEntityTicker.m_155252_(SmartBlockEntityTicker.java:15) ~[create-1.18.2-0.5.1.b.jar%2372!/:0.5.1.b] {re:classloading}
at net.minecraft.world.level.chunk.LevelChunk$BoundTickingBlockEntity.m_142224_(LevelChunk.java:673) ~[client-1.18.2-20220404.173914-srg.jar%23132!/:?] {re:classloading}
at net.minecraft.world.level.chunk.LevelChunk$RebindableTickingBlockEntityWrapper.m_142224_(LevelChunk.java:766) ~[client-1.18.2-20220404.173914-srg.jar%23132!/:?] {re:classloading}
Someone please help me solve this

Reproduction Steps

I don't know how to reproduce this bug at all

Expected Result

I expected the game to run normally

Screenshots and Videos

No response

Crash Report or Log

No response

Operating System

windows 11

Mod Version

0.5.1b

Minecraft Version

1.18.2

Forge Version

40.2.9

Other Mods

No response

Additional Context

No response

commented

I also have the issue. I was not working with any fluids when it happened

commented

Was fixed by going into the server settings and set remove erroring block entities on

commented

How do you run away if you crash

Idk how i was able to. I was also able to fix the problem by turning remove erroring block entities on so thanks!

commented

Was fixed by going into the server settings and set remove erroring block entities on

That's good. I was able to fix it by just running away from my base and restarting although I am having the problem again so i will try that.

commented

Was fixed by going into the server settings and set remove erroring block entities on

That's good. I was able to fix it by just running away from my base and restarting although I am having the problem again so i will try that.

How do you run away if you crash