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Rows of encased chain drive with segment rotated change rotation direction if switched between north-south and east-west orientations

HonkerBonker opened this issue ยท 1 comments

commented

Describe the Bug

Chain drives with one section rotated that transmits power to fan change direction (clockwise/anticlockwise) and subsequentially flip fan pull/push effect when rotated 90 degrees. Same effect if manual rebuild , schematic copy , building gadgets copy. Attached screenshot shows 2 of same setup rotated 90 degrees , creative motors not fiddled with , rotation direction same. Bottom blocks of chain drives columns rotated , fans receive power through them. Gold blocks indicate fans pull of push direction. It changed from rotating structure 90 degrees , not from changing rotation direction on creative engines.
Upd: second screenshot demonstrates same effect for horizontal chain drives. Creative engines do fiddled with , increased rotation to 64 to illustrate fans lifting block of gold or pulling it. Rotation direction of engines not changed.

Reproduction Steps

  1. Build vertical (upd or horizontal) column of encased chain drives with one section turned and transmitting power to encased fans (that , say , push mobs into grinder)
    2.Use that in either
    -schematic for schematic cannon
    -template of building gadget
    -rebuild by hand, in rotated by 90 degree orientation
  2. Now your fan pulling items or mobs instead of pushing them , breaking structure function.

Expected Result

If you build structure with encased fans that receive rotation through encased chain drives where one section of chain drives rotated ; and copy (through schematic , manually or building gadgets) and rotate it 90 degrees then expected result that fans still pull or push as they did originally.

Screenshots and Videos

2023-07-07_23 39 22

No response
2023-07-08_00 20 15

Crash Report or Log

No response

Operating System

Windows 7

Mod Version

0.5.1d

Minecraft Version

1.18.2

Forge Version

40.2.9

Other Mods

no crash , inconvenient behavior

Additional Context

commented

I'm experiencing this bug in Create: Above & Beyond v1.3, deeply annoying as I designed several factories using this mechanic. Would be nice if it is fixed in a future version if it hasn't already been.