Create

Create

86M Downloads

High occupancy on the server side

YukiRiiNa opened this issue Β· 12 comments

commented

Describe the Bug

I am not a native English speaker, so I need to use Google Translate. If there is any inconvenience, please understand :(

My server has 20 people online on a daily basis, and as players develop, the TPS drops to less than 15.
I think it's probably caused by create
I am using Arclight 1.18.2 server core

spark link:
https://spark.lucko.me/u9VaIfKMye

Reproduction Steps

1.At any time after the server is started

Expected Result

Reduced server lag

Screenshots and Videos

image

Crash Report or Log

No response

Operating System

Windows 10

Mod Version

0.5.1b

Minecraft Version

1.18.2

Forge Version

40.2.9

Other Mods

No response

Additional Context

No response

commented

yes this is a known limitation in current create. funnels (with stack sizes i believe) are laggy on large containers that are implemented using slots because they need to scan the slots again and again. I dont know if anything is planned to address this issue yet.

commented
commented

lol This, on the contrary, will break the fps and all the optimization even worse.

commented

yes. too problem.

commented

https://spark.lucko.me/f7S4W8biWq my timings, Create = 38% loading server gg wp.

commented

This is a known issue. Unfortunately it would require major rewrites to many systems to be better optimized. However, look out for Create: Simulated, as this may fix these issues with its new rendering engine

commented

This is a known issue. Unfortunately it would require major rewrites to many systems to be better optimized. However, look out for Create: Simulated, as this may fix these issues with its new rendering engine

what? Create Simulated ?? What is it?

commented

Yea, it’s a create add on that is currently in development that implements the landlord rendering and physics engine, hopefully improving performance significantly

commented

Yea, it’s a create add on that is currently in development that implements the landlord rendering and physics engine, hopefully improving performance significantly

give please url (link)

commented

I had the same issues, so I switched to use Storage Drawers instead of Item Vaults. Drawers are not so fancy as Vaults but for now I have stable 20 tps instead on 16, medium tick time decreased from 65 ms to 38 ms, and I haven't changed all Vaults to Drawers yet

commented

yes i believe drawers do not use a slot-based implementation.