High occupancy on the server side
YukiRiiNa opened this issue Β· 12 comments
Describe the Bug
I am not a native English speaker, so I need to use Google Translate. If there is any inconvenience, please understand :(
My server has 20 people online on a daily basis, and as players develop, the TPS drops to less than 15.
I think it's probably caused by create
I am using Arclight 1.18.2 server core
spark link:
https://spark.lucko.me/u9VaIfKMye
Reproduction Steps
1.At any time after the server is started
Expected Result
Reduced server lag
Screenshots and Videos
Crash Report or Log
No response
Operating System
Windows 10
Mod Version
0.5.1b
Minecraft Version
1.18.2
Forge Version
40.2.9
Other Mods
No response
Additional Context
No response
yes this is a known limitation in current create. funnels (with stack sizes i believe) are laggy on large containers that are implemented using slots because they need to scan the slots again and again. I dont know if anything is planned to address this issue yet.
lol This, on the contrary, will break the fps and all the optimization even worse.
https://spark.lucko.me/f7S4W8biWq my timings, Create = 38% loading server gg wp.
This is a known issue. Unfortunately it would require major rewrites to many systems to be better optimized. However, look out for Create: Simulated, as this may fix these issues with its new rendering engine
This is a known issue. Unfortunately it would require major rewrites to many systems to be better optimized. However, look out for Create: Simulated, as this may fix these issues with its new rendering engine
what? Create Simulated ?? What is it?
Yea, itβs a create add on that is currently in development that implements the landlord rendering and physics engine, hopefully improving performance significantly
Yea, itβs a create add on that is currently in development that implements the landlord rendering and physics engine, hopefully improving performance significantly
give please url (link)
I had the same issues, so I switched to use Storage Drawers instead of Item Vaults. Drawers are not so fancy as Vaults but for now I have stable 20 tps instead on 16, medium tick time decreased from 65 ms to 38 ms, and I haven't changed all Vaults to Drawers yet