Allow Contraption Controls to be inverted by a redstone link
dayxhep opened this issue ยท 0 comments
Describe the Suggestion
Allowing Contraption Controls to be toggle with a redstone signal would be a nice feature.
How it would work:
Placing a redston link on one side of the Contraption Controls invert the signal when powered.
Cases:
- Contraption Controls is on, redstone off : run normally, filtered contraption actors are on
- Contraption Controls is on, redstone on : disable filtered contraption actors
- Contraption Controls is off, redstone off : run normally, filtered contraption actors are off
- Contraption Controls is off, redstone on : activate filtered contraption actors
Screenshots and Videos
In the linked screenshot you could imagine a setup with redstone contact to activate or desactivate the redstone actors while redstone contact are touching the contraption.
The following screenshot is a proof of concept for a menril farm scalable in length and width.
Additional Context
Here is why:
Want to make a Menril tree farm but the ground has to be a 3x3 but you have to deploy only 1 sapling in the center of each patch ? now it's possible.
Want to build a castle wall with a repeating patern on top ? Use a clock with redstone links and now you can.
You want to make a floor with a checkboard pattern ? Now you can.