Create

Create

86M Downloads

Horses touched by a deployer disappear when I rejoin the world

AuroraViola opened this issue ยท 1 comments

commented

Describe the Bug

If you active a deployer in front of a horse and then rejoin the world they could disappear.

Example:
immagine

Reproduction Steps

  1. Take a horse and put it in front of the deployer
  2. Activate the deployer with a creative motor (or any engine that you like)
  3. Wait like 10-20 second
  4. Press esc and then "Save and quit to title"
  5. Open the world
  6. There is a probability of like 80% that the horse disappeared

Note 1: If you break the motor between step 3 and 4 the bug can still occure
Note 2: If you break the deployer between step 3 and 4 The bug doesn't occure
Note 3: The bug can still occure if you unloaded, rejoined the world and reloaded the chunk
Note 4: If you unload and reload the chunk without rejoining in the log you could get this warning in the logs [19:50:17] [Render thread/WARN] [minecraft/ClientPacketListener]: Received passengers for unknown entity

Expected Result

The horse should not disappear

Screenshots and Videos

Video demonstating the bug: https://www.youtube.com/watch?v=1lLR_A6XtRU

Before I rejoined the world
immagine
After I rejoined the world
immagine

Crash Report or Log

https://gist.github.com/AuroraViola/4cc10878b479ec19c74e75b6d948766b

Operating System

Windows 11

Mod Version

0.5.1f

Minecraft Version

1.20.1

Forge Version

Neoforge: 47.1.97 Forge:47.2.20

Other Mods

No other mod, Just Create and NeoForge. Also tested with Forge 47.2.20

Additional Context

I discovered this bug because with the mod "Create: Estrogen" you need to do this for automation. Then I made an other istance containing only the Create mod and the bug was still there. Didn't test the bug on a server but I think it will happen when you stop and restart the server

commented

Upstream issue caused by forge/neoforge, fake players should not be able to mount entities