Horses touched by a deployer disappear when I rejoin the world
AuroraViola opened this issue ยท 1 comments
Describe the Bug
If you active a deployer in front of a horse and then rejoin the world they could disappear.
Reproduction Steps
- Take a horse and put it in front of the deployer
- Activate the deployer with a creative motor (or any engine that you like)
- Wait like 10-20 second
- Press esc and then "Save and quit to title"
- Open the world
- There is a probability of like 80% that the horse disappeared
Note 1: If you break the motor between step 3 and 4 the bug can still occure
Note 2: If you break the deployer between step 3 and 4 The bug doesn't occure
Note 3: The bug can still occure if you unloaded, rejoined the world and reloaded the chunk
Note 4: If you unload and reload the chunk without rejoining in the log you could get this warning in the logs [19:50:17] [Render thread/WARN] [minecraft/ClientPacketListener]: Received passengers for unknown entity
Expected Result
The horse should not disappear
Screenshots and Videos
Video demonstating the bug: https://www.youtube.com/watch?v=1lLR_A6XtRU
Before I rejoined the world
After I rejoined the world
Crash Report or Log
https://gist.github.com/AuroraViola/4cc10878b479ec19c74e75b6d948766b
Operating System
Windows 11
Mod Version
0.5.1f
Minecraft Version
1.20.1
Forge Version
Neoforge: 47.1.97 Forge:47.2.20
Other Mods
No other mod, Just Create and NeoForge. Also tested with Forge 47.2.20
Additional Context
I discovered this bug because with the mod "Create: Estrogen" you need to do this for automation. Then I made an other istance containing only the Create mod and the bug was still there. Didn't test the bug on a server but I think it will happen when you stop and restart the server