Is there able to use Octree to optimise ContraptionCollider.getPotentiallyCollidedShapes?
NattoCB opened this issue ยท 0 comments
Describe the Suggestion
a player built one stone-machine for auto-gen cobblestones
then it lead to 200 mspt, and 9 tps on the server
during the stacktrace profiling, I found the main calculations were located at the method of ContraptionCollider.getPotentiallyCollidedShapes()
so just an idea that can this method be optimised to the way with using Octree? Is it easy to accomplish ?