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Various Configs/Questions/Suggestions?

duckwagon opened this issue ยท 1 comments

commented

A few configs I really would like to see:

Is there a configurable running cost for motors? I'd really like one to go with the cheaper recipe, that increases burn speed based on motor speed. Could be coal, could be like a heat source. Could even be just redstone tick activated, so it costs at least some space. But just burnables would be great. Could even 'burn' redstone or something. Just needs a cost.
It would be a super cool combination with one of those pollution/environmental mods. I believe they have an API if you were interested, but I think this is right in their wheelhouse.

Is there a config for max/min motor speeds? Having it, for example, dependent on the quality of fuel for the speed, and then needing to puzzle out he correct gear combo to get the speed you need for your application.
Gear changes would be cool... using pistons on gears or gearboxes or something. To reroute a conveyor route, or change rotor speeds, and so on. Is that possible?

Is there also a config limit to how far 'torque' can travel, or is it just infinite once you have a source? That'd be nice.

In general, I would really enjoy a system like this with some simple limitations to fiddle around with to get the right result.

commented

Hi duckwagon, thanks for your issue.
There's a lot here, I'll try to break down the answers a little.

  • Motors are a temporary feature and will most likely become creative only when other late-game options come to take its place. I added a recipe to give players some more toys to play with in 0.1.
    If you look in your worlds serverconfig folder, you can check out all configurable options that Create provides so far.
  • I'm all for mod interactions, but would rather focus on finishing Create's foundation before getting other mods involved.
  • A torque limitation mechanic does not exist in the version you are playing, but has been worked on for a while and will enter the fray with the next major update. It will not limit your range, but will stall your contraption when too few sources are attached. It will be highly configurable as keeping a fair balance is crucial.
  • You can move Encased Shafts and Gearboxes with pistons, but the Gearshift is the block that makes reversing the rotation the easiest. We'll consider similar blocks for speed manipulation, but most applications in Create only need a static speed. Changing the speed of a network can get quite performance heavy as the change has to propagate through your entire system, much like redstone.

Hope this clears it up for you. Cheers!~