Create Crash upon clicking new 'Create New World'
makefamilynotfriends opened this issue · 5 comments
Describe the Bug
I have made a mod with MCreator that uses Create machines for recipes with some custom items and fluids. Using this with Create is causing a crash at the create new world screen (Screen name: net.minecraft.client.gui.screens.TitleScreen). Something is misaligned here, hopefully there is a simple resolution.
Reproduction Steps
- Click Single player
- Crash
- Cry
Expected Result
I expected to click Single player and load into the Create New World GUI screen.
Screenshots and Videos
No response
Crash Report or Log
Operating System
Windows 10
Mod Version
0.5.1f
Minecraft Version
1.20.1
Forge Version
47.3.0
Other Mods
Create: Refinery
Create: Molten Metals
Create Crafts & Additions
Create : The Salt
Create Sifting
Create: Diesel Generators
Just Enough Items (JEI)
Moonlight Lib
The Salt
Tree Tap
Additional Context
Removing Create: Refinery stops the crash. Hoping a dev can help me narrow down what's causing this issue.
Suspected Mod:
Create (create), Version: 0.5.1.f
Issue tracker URL: https://github.com/Creators-of-Create/Create/issues
at TRANSFORMER/[email protected]/com.simibubi.create.foundation.fluid.FluidIngredient$FluidStackIngredient.readInternal(FluidIngredient.java:182)
Make sure your recipes with fluid inputs actually use fluids that exist (use conditions to check for mod/tag existence) and that you've made no typos. To use a fluid tag instead of a single fluid, use 'fluidTag' instead of 'fluid' in the fluid ingredient.
This would look to be Create Crafts & Additions otherwise, but the faulty recipe from createaddition-1.20.1-1.2.4c.jar should only be loaded when immersiveengineering is loaded.
Thanks for the response. May I ask, how did you locate this to be a Create Crafts & Additions faulty recipe? I'd like to know what to look for in future - and remove or alter this recipe if possible to avoid having to change mod version.
Create Crafts & Additions appears to be loading correctly. There were some recipes requiring fluids that are not added to the game - those have been fixed to the right fluids. However, none of the recipes added by Create: Refinery use fluids tags, though this seems to be the mod that's causing the crash.
Crafts & Additions has been causing a lot of reports the past days in the discord, so that’s why this was recognizable. However, since the recipe in question shouldn’t be loaded, that shouldn’t have been the issue, and I wanted to point that out before the issue would be closed due to that.
Has correcting the fluid recipes fixed the crash? Make sure all fluids have an ‘amount’ field, and check recipe outputs as well for non-existing fluids (if you’ve made such recipes). In addition, make sure you have the right fluid name still, MCreator might’ve named it something like ‘{your-fluid-name-here}_fluid’. Backup your recipes, remove them, get into the game, press F3+H and look up your fluid in JEI to see the full id. (Or place it down and use F3’s ‘targeted fluid’; get the non-flowing version)
Ultimately this issue is not with Create though and should be closed accordingly.