Create Renderer lags when trying to render Chisel&Bits blocks on trains
LimeShep opened this issue ยท 8 comments
Describe the Bug
If you make a train containing chisel and bits blocks and you assemble the train then you will see a noticable lag spike for example 300 -> 60fps or 60fps -> 20fps
Reproduction Steps
- Place a bogey
- Add some chisel and bits blocks
- Glue it together
- Check the fps count
- Assemble the train and face in the train direction
- Check the fps count again and write the differences
...
Expected Result
The fps shouldn't differ as much, instead of 60fps it should be around 280 - 270fps since it's an entity that takes more data to be rendered propertly
Screenshots and Videos
The front of the train
The back of the train
Crash Report or Log
No response
Operating System
Windows 11 22631.3737
Mod Version
0.5.1f
Minecraft Version
1.20.1
Forge Version
47.2.32
Other Mods
Additional Context
World download
Warszawski Transport Publiczny.zip
Modpack
https://file.io/2zc9m74NIcqO
try running /flywheel backend instancing and /flywheel backend batching and use what gives you better results
/flywheel backend instancing gives less fps (60-40) but the bits are renderred propertly
/flywheel backend batching gives more fps (140-220) but the bits are invisible
and if you remove all of the bits while using instancing what does your fps look like?
this probably should be reported to chisel and bits then, something is making instanced blocks not work properly on their blocks