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Create Renderer lags when trying to render Chisel&Bits blocks on trains

LimeShep opened this issue ยท 8 comments

commented

Describe the Bug

If you make a train containing chisel and bits blocks and you assemble the train then you will see a noticable lag spike for example 300 -> 60fps or 60fps -> 20fps

Reproduction Steps

  1. Place a bogey
  2. Add some chisel and bits blocks
  3. Glue it together
  4. Check the fps count
  5. Assemble the train and face in the train direction
  6. Check the fps count again and write the differences
    ...

Expected Result

The fps shouldn't differ as much, instead of 60fps it should be around 280 - 270fps since it's an entity that takes more data to be rendered propertly

Screenshots and Videos

The front of the train
image
The back of the train
image

Crash Report or Log

No response

Operating System

Windows 11 22631.3737

Mod Version

0.5.1f

Minecraft Version

1.20.1

Forge Version

47.2.32

Other Mods

image
image
image

Additional Context

World download
Warszawski Transport Publiczny.zip
Modpack
https://file.io/2zc9m74NIcqO

commented

try running /flywheel backend instancing and /flywheel backend batching and use what gives you better results

commented

sorry clicked the wrong button

commented

/flywheel backend instancing gives less fps (60-40) but the bits are renderred propertly
/flywheel backend batching gives more fps (140-220) but the bits are invisible

commented

and if you remove all of the bits while using instancing what does your fps look like?

commented

280 fps

commented

sry, i forgot to remove some, 470 fps

commented

this probably should be reported to chisel and bits then, something is making instanced blocks not work properly on their blocks

commented

okay, thanks for help.