Elevator Pulleys assemble unconnected parts
MrSirSquishy opened this issue ยท 4 comments
Describe the Bug
For some reason, blocks on top of the assembly of an elevator will connect to it upon assembly, even if they are not attached/glued to the contraption.
I first discovered this when I was trying to assemble an elevator with multiple pulleys, however the pulleys(being on top of the assembly) would incorrectly become part of the contraption and move with the elevator instead.
Reproduction Steps
- Create an elevator in a desired fashion.
- Place a block or blocks on top of the elevator that are not connected.
- Assemble the elevator.
Expected Result
They should not be connected to the assembly unless specified via connections/glue.
Screenshots and Videos
2024-07-26.13-31-48.mov
In the above video, we can see how when the elevator is initially assembled, the motor gets attached to the contraption even when it is not connected causing the elevator to break. Similarly the birch stairs - though not connected - are attached when the elevator is assembled.
Crash Report or Log
No response
Operating System
Windows 10
Mod Version
0.5.1f
Minecraft Version
1.20.1
Forge Version
36.2.0
Other Mods
.connector
Balm
Bookshelf
Carry On
Cataclysm
Collective
Connector Extras
Create
Create Big Cannons
Create Confectionary
Create Enchantment Industry
Create: Armor Trims
Create: High Pressure
Create: Steam n Rails
Create_Itab_f
Curios API
Enchanting Infuser
EnchantmentsPlus
Figura
Forgified Fabric API
Just Enough Items
Kotlin for Forge
LiblPN
LionfishAPI
Puzzles Lib
Quark
Searchables
Sinytra Connector
Sophistacted Backpacks
Sophistcated Core
Terralith
Valkyrien Skies 2
Zeta
Additional Context
I like jumping on elevators they make me go high.
I've been having this issue too! I am thinking it might possibly be a mod conflict but I'm not sure which one
Can you reproduce this without Create: Big Cannons? A user in the discord was having this issue too and eventually reported that in their case CBC was causing it.
https://discord.com/channels/620934202875183104/689866656914210897/1284987490628931644
Can you reproduce this without Create: Big Cannons? A user in the discord was having this issue too and eventually reported that in their case CBC was causing it. https://discord.com/channels/620934202875183104/689866656914210897/1284987490628931644
I can confirm CBC is the cause, I ran some tests with and without it and it seems to occur when I reopen the world after placing an (active) cannon