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The Mechanical Crafter would be irrelevant compared to the 1.21 Crafter.

liad-inon opened this issue ยท 4 comments

commented

Describe the Suggestion

With the 1.21 Crafter, and Create components combined you could make a faster (1 item crafted/s) , chipper, more compact auto crafting setup, then the current Mechanical Crafter (Video evidence of such setup using a port mod). I don't have a specific suggestion (Edit: Added 2 in a comment), but if the mechanical crafter would remain as is, he would be irrelevant for general crafting.

Screenshots and Videos

Link to a video of Create mod and 1.21 Crafter setup, using a crafter port mod.

Additional Context

No response

commented

Perhaps the vanila crafter can be combined with the mechanical one and some end game materials to make Advanced Mechanical crafters that have big uplifts like insta-craft regardless off speed provided but would have a ridiculous high amount of stress capacity to compensate for that!!
Lets just say like x4 times the stress amount of a pair of crushing wheels!!

commented

Two solutions I have in mind:

A lazy practical solution would be to block funnels and chutes from feeding the vanilla problem. This would balance the vanilla crafter by making it far slower, like it is in vanilla, and would make auto crafting setups a lot more complex. Making the Mechanical Crafter a a worthy opponent.

A more complex more interesting solution, would be to transform the mechanical crafter into an extension for belts. That once placed on a belt block would make that belt block part of a crafting grid of all connected extended belt blocks. Once one of the connected belt block is powered the crafted item would appear on the chosen belt block, which would be selected with the rench. It would be like a facing upward Mechanical crafter as it is currently, but with the current belt mechanics for imputing and outputting of items, and the crafted items outputted to one of the cells.

Example of such crafting grid, with every green cell as a belt block extension:

Untitled

Ones one of the cells is powered a bookshelf would appear in the output cell

This could be made really nicely and integrate in create with some nice animation. While being more intuitive, and slightly faster then the vanilla crafter.

commented

Two solutions I have in mind:

A lazy practical solution would be to block funnels and chutes from feeding the vanilla problem. This would balance the vanilla crafter by making it far slower, like it is in vanilla, and would make auto crafting setups a lot more complex. Making the Mechanical Crafter a a worthy opponent.

A more complex more interesting solution, would be to transform the mechanical crafter into an extension for belts. That once placed on a belt block would make that belt block part of a crafting grid of all connected extended belt blocks. Once one of the connected belt block is powered the crafted item would appear on the chosen belt block, which would be selected with the rench. It would be like a facing upward Mechanical crafter as it is currently, but with the current belt mechanics for imputing and outputting of items, and the crafted items outputted to one of the cells.

Example of such crafting grid, with every green cell as a belt block extension:

Untitled

Ones one of the cells is powered a bookshelf would appear in the output cell

This could be made really nicely and integrate in create with some nice animation. While being more intuitive, and slightly faster then the vanilla crafter.

Really cool idea but...
The problem here is that anything Create related DOES depend on kinetic power (rotations for speed, stress for "consumption rate", etc) while the vanila crafter doesn't, it just needs a redstone signal to do its thing, making it by default superior in almost all cases.
So unless you can bypass those requirements in a Create crafting system i can't see it being the 1st option when the vanila crafter is just "better".

The most painful and grindful solution to this would be to have your Kinetic power supply cranked up to its limits so you can have your auto-crafters almost "insta" craft something.

Plus you have take into account other factors too!! Like the vanila crafter being a single block while the create ones are a multiblock contraption needing way more space and passive "power" to keep it working.

I don't see any other way, but i may be wrong. I'm not a Create expert builder at all xD

commented

Also the thing is that there are crafts which requires you to use the mechanical crafter