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Plough on rotating contraption will malfunction after working for a while

Arlane233 opened this issue ยท 3 comments

commented

Description

I made a mechanical plough on a mechanical bearing running in 256rpm, let it continuously transform the coarse dirt into farmland. It works at first but after about 10 minutes the plough stop working. Only reset the bearing or reenter the map can make it work again. I also test in 128rpm and the bug still happen.
2024-10-08_19 24 52
Command block are used to place coarse dirt.

Game Log

https://mclo.gs/w9GLLPZ

Debug Information

Client Info
Create:
	Mod Version: 0.5.1h
	Forge Version: 47.3.10
	Minecraft Version: 1.20.1

Graphics:
	Flywheel Version: 0.6.11-13
	Flywheel Backend: INSTANCING
	OpenGL Renderer: GeForce GTX 1060/PCIe/SSE2
	OpenGL Version: 4.6.0 NVIDIA 399.24
	Graphics Mode: options.graphics.fancy

System Information:
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 17.0.9, Azul Systems, Inc.
	JVM Flags: 11 total; -Xmx2048m -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32m -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -XX:-DontCompileHugeMethods -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
	Memory: 732691248 bytes (698 MiB) / 1912602624 bytes (1824 MiB) up to 2147483648 bytes (2048 MiB)
	Total Memory: 7405629440 bytes (7059 MiB) / 8474787840 bytes (8078 MiB)
	CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz @ 2.21 GHz; 6 cores / 12 threads on 1 socket(s)
	Graphics card #0: OrayIddDriver Device (Shanghai Best Oray Information Technology Co., Ltd.); 0.00 MB of VRAM
	Graphics card #1: NVIDIA GeForce GTX 1060 (NVIDIA (0x10de)); 4095.00 MB of VRAM
	Graphics card #2: Intel(R) UHD Graphics 630 (Intel Corporation (0x8086)); 1024.00 MB of VRAM

Other Mods:
Server Info
Create:
	Mod Version: 0.5.1h
	Forge Version: 47.3.10
	Minecraft Version: 1.20.1

System Information:
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 17.0.9, Azul Systems, Inc.
	JVM Flags: 11 total; -Xmx2048m -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32m -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -XX:-DontCompileHugeMethods -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
	Memory: 732691248 bytes (698 MiB) / 1912602624 bytes (1824 MiB) up to 2147483648 bytes (2048 MiB)
	Total Memory: 7405629440 bytes (7059 MiB) / 8474787840 bytes (8078 MiB)
	CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz @ 2.21 GHz; 6 cores / 12 threads on 1 socket(s)
	Graphics card #0: OrayIddDriver Device (Shanghai Best Oray Information Technology Co., Ltd.); 0.00 MB of VRAM
	Graphics card #1: NVIDIA GeForce GTX 1060 (NVIDIA (0x10de)); 4095.00 MB of VRAM
	Graphics card #2: Intel(R) UHD Graphics 630 (Intel Corporation (0x8086)); 1024.00 MB of VRAM

Other Mods:
commented

Are you 100% sure it's all contained in 1 chunk? Could be a chunk load error that is breaking your contraptions.

Not a dev, just a user, I've had similar issue with mechanical bearing farms and even minecart contraptions, really any contraption.

After I ensured my whole building (including moving parts) were inside the chunk I never saw this issue again.

commented

Are you 100% sure it's all contained in 1 chunk? Could be a chunk load error that is breaking your contraptions.

Not a dev, just a user, I've had similar issue with mechanical bearing farms and even minecart contraptions, really any contraption.

After I ensured my whole building (including moving parts) were inside the chunk I never saw this issue again.

I'm sure they're all in 1 chunk.

commented

Are you 100% sure it's all contained in 1 chunk? Could be a chunk load error that is breaking your contraptions.

Not a dev, just a user, I've had similar issue with mechanical bearing farms and even minecart contraptions, really any contraption.

After I ensured my whole building (including moving parts) were inside the chunk I never saw this issue again.

I'm sure they're all in 1 chunk.