Plough on rotating contraption will malfunction after working for a while
Arlane233 opened this issue ยท 3 comments
Description
I made a mechanical plough on a mechanical bearing running in 256rpm, let it continuously transform the coarse dirt into farmland. It works at first but after about 10 minutes the plough stop working. Only reset the bearing or reenter the map can make it work again. I also test in 128rpm and the bug still happen.
Command block are used to place coarse dirt.
Game Log
Debug Information
Client Info
Create:
Mod Version: 0.5.1h
Forge Version: 47.3.10
Minecraft Version: 1.20.1
Graphics:
Flywheel Version: 0.6.11-13
Flywheel Backend: INSTANCING
OpenGL Renderer: GeForce GTX 1060/PCIe/SSE2
OpenGL Version: 4.6.0 NVIDIA 399.24
Graphics Mode: options.graphics.fancy
System Information:
Operating System: Windows 10 (amd64) version 10.0
Java Version: 17.0.9, Azul Systems, Inc.
JVM Flags: 11 total; -Xmx2048m -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32m -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -XX:-DontCompileHugeMethods -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
Memory: 732691248 bytes (698 MiB) / 1912602624 bytes (1824 MiB) up to 2147483648 bytes (2048 MiB)
Total Memory: 7405629440 bytes (7059 MiB) / 8474787840 bytes (8078 MiB)
CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz @ 2.21 GHz; 6 cores / 12 threads on 1 socket(s)
Graphics card #0: OrayIddDriver Device (Shanghai Best Oray Information Technology Co., Ltd.); 0.00 MB of VRAM
Graphics card #1: NVIDIA GeForce GTX 1060 (NVIDIA (0x10de)); 4095.00 MB of VRAM
Graphics card #2: Intel(R) UHD Graphics 630 (Intel Corporation (0x8086)); 1024.00 MB of VRAM
Other Mods:
Server Info
Create:
Mod Version: 0.5.1h
Forge Version: 47.3.10
Minecraft Version: 1.20.1
System Information:
Operating System: Windows 10 (amd64) version 10.0
Java Version: 17.0.9, Azul Systems, Inc.
JVM Flags: 11 total; -Xmx2048m -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32m -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -XX:-DontCompileHugeMethods -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
Memory: 732691248 bytes (698 MiB) / 1912602624 bytes (1824 MiB) up to 2147483648 bytes (2048 MiB)
Total Memory: 7405629440 bytes (7059 MiB) / 8474787840 bytes (8078 MiB)
CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz @ 2.21 GHz; 6 cores / 12 threads on 1 socket(s)
Graphics card #0: OrayIddDriver Device (Shanghai Best Oray Information Technology Co., Ltd.); 0.00 MB of VRAM
Graphics card #1: NVIDIA GeForce GTX 1060 (NVIDIA (0x10de)); 4095.00 MB of VRAM
Graphics card #2: Intel(R) UHD Graphics 630 (Intel Corporation (0x8086)); 1024.00 MB of VRAM
Other Mods:
Are you 100% sure it's all contained in 1 chunk? Could be a chunk load error that is breaking your contraptions.
Not a dev, just a user, I've had similar issue with mechanical bearing farms and even minecart contraptions, really any contraption.
After I ensured my whole building (including moving parts) were inside the chunk I never saw this issue again.
Are you 100% sure it's all contained in 1 chunk? Could be a chunk load error that is breaking your contraptions.
Not a dev, just a user, I've had similar issue with mechanical bearing farms and even minecart contraptions, really any contraption.
After I ensured my whole building (including moving parts) were inside the chunk I never saw this issue again.
I'm sure they're all in 1 chunk.
Are you 100% sure it's all contained in 1 chunk? Could be a chunk load error that is breaking your contraptions.
Not a dev, just a user, I've had similar issue with mechanical bearing farms and even minecart contraptions, really any contraption.
After I ensured my whole building (including moving parts) were inside the chunk I never saw this issue again.
I'm sure they're all in 1 chunk.