Create

Create

86M Downloads

Mossy/Overgrown Palette Blocks rendered incorrectly with certain shaderpacks

gunther-steinmeier opened this issue ยท 2 comments

commented

I apologise for any mistakes in this report, I don't use GitHub so this might be a bit convoluted at times, and I am sorry for any spelling and/or grammar mistakes as english is not my first language.

I recently came across a glitch where the Mossy and Overgrown Palette blocks will render incorrectly when certain shaders are used. The effects vary depending on the one being used, but most of the time the issue comes in the form of certain parts of the block being rendered as invisible.

image
To make this a bit easier to visualize, I made a quick testing world to show what the issues are in each instance, and tested it with several shaderpacks. I've made sure that advanced materials (PBR, POM, Bumpmapping, etc.) were disabled in every single one so that couldn't influence in anything.

BSL 7.2.01 preview 2:
image
This one isn't as noticeable as the others, however it is the first time I noticed the bug. The sky is somewhat see-through in the mossy blocks, and is only obfuscated when a block is in front of it.

Continuum 2.0.4:
image
Continuum renders the actual blocks completely invisible, while keeping the actual "mossy" part rendered.

Kuda 6.5.56:
image
Kuda has the same issue as Continuum, but strangely the tint of the block is still present despite the transparency, like stained glass (most visible in Limestone"

Raspberry 4:
image
Raspberry is similar to the previous 2, but here even the "mossy" part is sometimes invisible, while the actual blocks render properly (most easily seen in Scoria and it's dark counterpart.)

SEUS Renewed 1.0.1:
image
Similar to BSL, but the moss is also invisible, as well as seemingly having a different alpha value to the actual block.
image
Also, shadows are rendered behind the blocks and viewing them from the side seems to have the same effect that glass does, where you cannot see the other blocks directly behind it.

Wisdom 3.2:
image
Same deal as SEUS Renewed, but the blocks behind the mossy blocks seem to also be rendered as invisible, showing the sky behind them.

SEUS PTGI E12:
image
Perhaps the most curious out of all of these. The blocks are 100% invisible and it applies the water distortion effect to whatever is behind them. This might be a good lead regarding the issue.

These are all the shaders I tested where the issue could be seen. I don't know much regarding texturing or shaders so I can't pinpoint exactly what the issue is here, but I hope some of what I've presented helps out with solving this. Thank you for your attention, and good luck with the mod. Having a blast with it so far, this is just a minor setback.

commented

This issue has been marked as stale because it has been inactive for 3 weeks. It will be closed if it remains inactive for another 3 weeks.

commented

This issue has been closed since it has been inactive for 3 weeks since it was marked as stale.