Wire Connectors causing immense server lag when chunk is unloaded
grundyboy34 opened this issue ยท 5 comments
Describe the bug
Whenever a chunk containing wire connectors/wires is unloaded, the server suffers huge tick times. As well, wires between connectors can become missing when the chunk is loaded again.
To Reproduce
Set up an alternator, connect it to a machine or battery with wire connectors and a spool.
Teleport away, notice severe increase in tick times.
My specific setup that this occurred in was an alternator with 1 connector, and 2 machines each with 1 wire connector. I attached a wire from the alternator to the first machine, and a wire from the first machine to the second machine.
Additional context
- Spark profiler dump: https://spark.lucko.me/HSmx8FugAL
- Minecraft version: 1.18.1
- Mod version: createaddition-1.18.1-20220125a
- Forge version: 30.0.75
- Create version: create-mc1.18.1_v0.4d
Changing the profiler dump's view from all to sources might help. If not, here's the pack (ATLauncher) I'm using.
1.18.1 Exploration and stuff v10.zip
Can confirm this is happening in the latest version.
Maybe you can reproduce it on a server instance?