Create Crafts & Additions

Create Crafts & Additions

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Convert AE to SU

doncezart opened this issue ยท 7 comments

commented

There's the Alternator which takes in SU and converts to FE which is then automatically converted to AE when inputted in an AE2 system. There's the Electric Motor which takes in FE and transforms it into SU. However, there's no way to transform AE into SU, or AE into FE and then into SU. It would be cool if the Electric Motor was compatible with AE energy.

commented

wouldn't that be a ae2 integration mod for create?

commented

wouldn't that be a ae2 integration mod for create?

Not quite. Imagine this: You make a pizza mod where you can craft pizza by using dough. However, there are dozens of mods that have dough in them, so what do you do? Do you make your pizza craftable by using the dough from only you mod? No, you also offer compatibility with other mods, give the player the choice, it's all dough after all.

Same here, AE2 players already use this mod to transform SU to AE (SU gets transformed into FE by the alternator, then the AE2 system takes the FE energy and transforms it into AE). However, this doesn't work the other way around - transforming AE into SU. So when I could just drive a cable through the base to my other farms, now I have to drive a cable as well as a shaft, which gets weird if you try to keep things tidy.

commented

good example, not for AE tho, as they use their own energy system like you just said, making them using 'only their own dough', even if they convert it beforehand

commented

then more or not this is really a 'AE uses their own energy type' of situation,
where, yes you could add support for it (addition already has compat recipes for charged certus quartz)

but that would either require a converter (should not be in the mod as that's AE addon territory)
or a seperate motor, using AE as the energy source
(or have voodoo magic and convert energy INSIDE the motor)

commented

Is it that hard to make the electric motor accept both FE and AE? I haven't checked the code and I'm not a java programmer but I think it could be just a matter of 'if energy input FE or AE do bla bla bla'

Unfortunately I doubt anyone would make an entire Create x AE2 addon just to add the AE to SU converter block so we, players, are stuck with trying to find weird workarounds

commented

the only thing my small brain can come up with right now,
is that the motor has IT'S own energy type, which it gets from either FE or AE source
๐Ÿ˜‚๐Ÿ˜ญ

commented

Now that's nice! This way people can adapt it to their own mods too if they have different types of energy.