Suggestion: Config to alter the attributes of the food
deicide-wil opened this issue ยท 12 comments
For example, the potion effects you get after eating a fish stick. Something like nerfing it from regen 2 to regen 1, the duration of the effect or changing it to instant health
Technically we can add a data pack handler for modifying the effects of a given food, but the question is that should we include this function in CrockPot? Maybe I can just write another mod that allows you to do that, would you take that?
By the way, we're planning to rebalance the values of the foods. For example, as you mentioned, the fish ticks are too overpowered and we're probably going to nerf it. Any idea about balancing the values are welcomed!
Sounds like a good idea! I am new to moding though so may you give clearer instructions with how to use the data pack handler?
I am trying to make a modpack, it is an rlcraft like pack. Not sure if you have played rlcraft before, but im using this mod as similar to the effects of the lycanites mobs special food.
As my modpack is aiming to a more challenging experience, i think I would nerf the fish sticks to 2 secs of regen 1/instant health/absorption.
Further suggestion, there is a very good mod out there called project mmo, which is a skill system, you may look into it to see possibilities of integration, not necessary tho, for me it is still pretty good with better configurability.
Thanks!
My suggestion is that I can write a utility mod that enables you to modify food effects by writing data packs.
And if you take that, I need to know the exact Minecraft version you're using for your modpack.
Done, just check this.
You may also need to have a look at Global Data- & Resourcepacks.
If you have any other questions, feel free to ask here.
If it tests out, please let me know and I'll release it on CurseForge so that you can include it in your modpack.
A problem occurred configuring root project 'FoodEffects-master'.
Failed to notify project evaluation listener.
'org.gradle.internal.nativeplatform.filesystem.FileSystem org.gradle.internal.nativeintegration.services.FileSystems.getDefault()'
sorry if im dumb, cuz im new to this stuff
Yeah I mean.. I've completed the mod, you can just install it in your Minecraft and use it to modify effects. You don't need to set up a development workspace.
You can download the mod jar from releases.