
A texture is 20x30 which causes mipmapping problems.
Prospector opened this issue ยท 1 comments
Make sure your texture size is a multiple of 16x16, so it doesn't mess with mipmapping. For this texture, it sounds like you can do 32x32.
[18:03:35] [Worker-Main-6/WARN]: Texture crusade:item/greathelm with size 20x30 limits mip level from 4 to 1
[18:03:35] [Worker-Main-6/WARN]: minecraft:textures/atlas/blocks.png: dropping miplevel from 4 to 1, because of minimum power of two: 2