
Different Textures Based on Y-Level
BurntBac0n opened this issue ยท 1 comments
Is it possible to make an option to have different block textures based on what y-level the block is on? MCPatcher has an option to where blocks can be changed based on a set height range and I was wondering if something similar could be implemented into CTM. I was trying to make a pack where the blocks at the height limit are a different color, but I can't find a way to put that into CTM.