ConnectedTexturesMod

ConnectedTexturesMod

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[1.20.1][BUG] Crash when rendering faces with a width of less than 8 pixels

linstar-fxt opened this issue · 2 comments

commented

At the time the client try to render a model which has narrow faces, the game crashed.
Crash Report: https://mclo.gs/6cnNXxR

I try to modify the code and set 'normol' filed as Direction.SOUTH if it is null. It looks like that the renderer try to force the width of narrow faces to 8 pixels and other sprite on the sprites map are rendered.

image

image

This is how it should be:

C5516E39CEDF898A68FFEFB9FF57D14A

2A804BC166E9B9128012C2CE52E68B1F

commented

Did you ever get this fixed and where did you get the 1.20.1? If you compiled it yourself can you share it in a DM as I have no clue how to do it myself? Thanks

commented

@ebaystudio did you ever get the link to that file?