[1.20.1][BUG] Crash when rendering faces with a width of less than 8 pixels
linstar-fxt opened this issue · 2 comments
At the time the client try to render a model which has narrow faces, the game crashed.
Crash Report: https://mclo.gs/6cnNXxR
I try to modify the code and set 'normol' filed as Direction.SOUTH if it is null. It looks like that the renderer try to force the width of narrow faces to 8 pixels and other sprite on the sprites map are rendered.
This is how it should be:
Did you ever get this fixed and where did you get the 1.20.1? If you compiled it yourself can you share it in a DM as I have no clue how to do it myself? Thanks
@ebaystudio did you ever get the link to that file?