Using F3 + t to reload textures causes CTM to display missing texture
ferreusveritas opened this issue · 7 comments
CTM version: CTM-MC1.12-0.2.3.12
Forge: 1.12.2-14.23.2.2611
This is happening in the dev environment while I'm working on a mod that uses CTM.
mod: Cathedral Mod
file: mcmeta file
The only way to get the texture to resolve is to close out completely and relaunch. Although this is a work around I do a lot of block models and reload constantly using F3 + t to see my changes. If the problem is on my end I would appreciate somebody setting me straight.
Thanks.
Those are some pretty sweet blocks! Unfortunately I’ll have to pass this issue to @tterrag1098 since he’s the engineer behind most of CTM. The mcmeta is syntactically correct though.
Yah, reloading textures in-game has been broken for a while. I think there was a change within Forge that broke it. It's affecting other mods that rely on resource reloads too such as JEI's item blacklist.
Happy to report this is finally fixed, I will be pushing an update soon. The fix was pretty simple, but it remains a mystery why I was not seeing this on some of my own things. Either way, I tested with your mod (a great test case btw) and everything seems to work fine now.
Texture metadata caches not being invalidated on reload. You can see it in the referenced commit.