Emissive textures cannot have shaded sides
yrsegal opened this issue ยท 2 comments
All shapes made with emissive textures appear flat. While this is often desirable, it can also make models look odd or improper. An example of this:
The desired behavior, with the coils appearing as 3d objects
The current behavior, with the coils appearing as 2d objects
Implementing a way to allow emissive quads to have their shadedness controllable would be highly appreciated. (Especially since Vanilla already has such a configurable property.)
Re: what I said on discord:
The first effect was achieved by manually using textures with the shading color modifiers applied. It can also be achieved by using LibrarianLib glow to render the model, which sets the global lightmap value used by the model render, rather than setting all of the quads to the same value.