[BUG] Gnomes get stuck in the dead state when other statue broken
Pecant-Pie opened this issue ยท 0 comments
Description
When two statues are near each other and both have gnomes spawned, the gnomes left over when one statue breaks appear to be dead while walking around. (This occurred alongside gnomes not appearing when spawned, so this might be directly related to that bug.)
To Reproduce
Steps to reproduce the behavior:
- Join a world
- Place down two statues near each other
- Summon gnomes from both of them (Some did not appear in my test)
- Break one statue
Actual Result
The gnome hats from the gnomes that should die when the statue is broken appear above the statue as normal, but then the gnomes from the other statue look dead but can still move around. Also, when I save and quit, the game gets stuck on the "Saving World" screen with no errors in the log and attempting to close it has no effect.
Expected Result
Only the gnomes spawned from the broken statue should die, and the other gnomes should not be affected whatsoever. Also, you should be able to save and quit normally afterwards.
Screenshots
none
Forge Version:
43.2.1
Other Installed Mods:
none
Additional context
Bug #1 has not been fixed yet, and that may be causing this issue.