LivingEntity context for ICurio#canRightClickEquip
ChloeDawn opened this issue ยท 1 comments
Please describe the new feature or change.
Add the interacting entity to the context of ICurio#canRightClickEquip
Please describe why you want this feature.
I have an item that can only be equipped in the body slot if it is not already present in the chest plate slot, and currently have to proxy equipping through the PlayerInteractEvent.RightClickItem
event to support this behavior.