1.17.1 - 37.0.27 - 5.0.0.1 - Keep Inventory Bug
Snaitf opened this issue ยท 2 comments
Versions (Be specific, do not write "latest"):
- Curios: curios-forge-1.17.1-5.0.0.1.jar
- Forge: 1.17.1 - 37.0.27
Observed Behavior:
When the GameRule: KeepInventory is set to TRUE, all items in Curios slots are voided. They're not even dropped on the ground upon death.
Expected Behavior:
Inventory should be kept when dying.
Steps to Reproduce:
- Set GameRule KeepInvetory to True.
- Place item in Curios slot.
- Die
I've observed this behavior on both my SP and my server with MC 1.17.1, Forge 37.0.27, and Curios 5.0.0.1.
I've tested this with ONLY Curios and 1 other mod to add a slotted item.
I then tested it with ONLY Curios and 1 different mod, from a different author, to add a slotted item.
THEN I tested with ONLY Curios, and the datapack/config from the wiki walkthrough, adding an Egg slot.
In all cases the behavior was the same:
When KeepInventory is set to FALSE, all Curios slotted items are dropped upon death, as expected.
When KeepInventory is set to TRUE, all Curios slotted items are voided.
Crash Log: Please use a paste site like hastebin.
n/a
Pretty sure it was an egg.
Newest versions of Forge and Curios do not do this anymore, but I can still reproduce on the versions I listed.
Forge 27, and Curios 001.
I used only Curios and a mod called Angel Ring this time:
Created a new world
Gave myself an Angel Ring
Equipped it in Curios Ring Slot
/kill myself
-Ring dropped like normal
Picked ring back up
Reequipped it in Curios Ring Slot
Set /gamerule KeepInventory True
/kill myself
-Ring disappeared
But, like I said, it's not doing it on latest versions, so this may be moot.