[BUG] Ender Dragon model head and animation
Nuanulla opened this issue ยท 2 comments
Version
- I am using the latest version of CEM
Describe the bug
Ender Dragon head bone is further from the body bone than it should be. Separately, Ender Dragon animation doesn't seem to be working (for clarification, I'm using a sin() expression. Is this supported?).
Expected behavior
Head should be closer to body. See images.
Screenshots
Desktop (please complete the following information):
- OS: macOS
- Java Version: 16.0.2 (issue is unchanged with 16.0.1)
- Minecraft Version: 1.17.1
Additional context
None
ender_dragon.jem.zip
See attached.