Custom Entity Models (CEM)

Custom Entity Models (CEM)

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[Enhancement] Make Trident Hand Model Consistent with its Entity Model

Azureblooet opened this issue · 7 comments

commented

Version

  • [ 0.7.1] I am using the latest version of CEM

Trident entity replacement works just fine, but the cem doesn't extend to the "entity item" (the in-hand trident model just gets the trident entity's model)

cem in hand:
image

thrown:
image

optifine in hand:
image

Desktop (please complete the following information):

  • OS: windows 10
  • Java Version: 18
  • Minecraft Version: 1.18.2
commented

as far as I'm aware, the in-hand model of the trident isn't an entity model and actually uses its own model; optifine fixes this by replacing the item model with the entity model

commented

will work on it asap

commented

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs within 28 days. Thank you for your contributions.

commented

This issue has been automatically closed due to it being stale for 28 days. Thank you to everyone who contributed.

commented

Any update on the progress of this, would love to have it as well. Thanks ◡̈

commented

Is there any progress made to this issue? Would love if you can kindly show me how to solve this

commented

Any news on this feature? I have a resource pack with a custom trident model and I want the in-hand model to be supported by this mod before releasing it, as I myself uses Sodium instead of Optifine... Would love to see this feature get added! :)