[BUG] Vanilla animation parameters of entities with custom models are doubled
xx-underxcores-xx opened this issue ยท 3 comments
I am using the latest version of CEM (bundled with the newest Fabulously Optimized version)
Custom-modeled entities with animations tied directly to vanilla animations result in exaggerated motions, equal to vanilla animations x2.
FabricCEM_AmplifiedAnimParameters.mp4
Fixed animations by manually dividing each by 2 in the CEM file, looks identical to the unedited animations in Optifine
FabricCEM_FixedAnimParameters.mp4
- OS: MacOS Monterey 12.5.1
- Java Version: v8 u333 (build 1.8.0_333_b02)
- Minecraft Version: 1.19.2
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs within 28 days. Thank you for your contributions.
This issue has been automatically closed due to it being stale for 28 days. Thank you to everyone who contributed.