More lighting issues
jamesjimmy88 opened this issue · 3 comments
There appears to be some sort of weird offset in the calculations of the blocks' lighting.
https://streamable.com/y8iieh
As shown in the video, there's no issue when the block is facing north.
For the test I used "appearance": {"block": "minecraft:furnace[lit=true]"}
, but there's no difference with custom models.
Tested on CM 0.5.7, Openloader 9.0.3 and no other mods on Forge 36.2.33
Sorry for not replying sooner, that look very weird indeed.
The problem is that I can't reproduce this... The machine shouldn't have ambient occlusion enable on itself (which mean no shadow should appear).
Do you have optifine installed, or some resourcepack or shaders or anything that can mess with rendering ?
Welp, I re-made an instance with the same settings and I can't reproduce it anymore.
I'm sure that I wasn't using anything but Openloader and CM (at the time I made a separate instance just to isolate this issue for the video).
I'll let you know if I stumble upon this issue again in the future.