[1.18.2]Exit the world/game,the machine does not work
Tki-sor opened this issue ยท 6 comments
Then, exit the world
But,if exit game,join the world
Sorry, I don't speak English.
My machine:
evaporator.zip
Your machine does not define a model for when it's errored so it use the default model
"appearance": {
"errored": {}, <------ HERE
"running": {
"block":"custommachinery:machine/evaporator_on"
},
"idle": {
"block": "custommachinery:machine/evaporator"
},
"paused": {}
}
Your machine does not define a model for when it's errored so it use the default model
"appearance": { "errored": {}, <------ HERE "running": { "block":"custommachinery:machine/evaporator_on" }, "idle": { "block": "custommachinery:machine/evaporator" }, "paused": {} }
I'm sorry for that, but I mean it can be a stable trigger error.
The machine does not retain progress when exiting the game. Just as I did above.
bandicam.2023-01-08.20-34-20-125.mp4
onEvent('recipes', event => {
event.recipes.custommachinery.custom_machine("unrealworld_machines:evaporator", 3600)
.requireBlock(["minecraft:fire", "minecraft:campfire"], true, 0, -1, 0, 0, -1, 0)
.requireFluid('minecraft:water')
.requireItem('unrealworld:inpure_mineral_salt_dust')
.produceItem('unrealworld:inpure_nitrate_dust');
})
Ok I see the problem, there is indeed a bug and it will be fixed for the next update.
Thanks for reporting that bug.