Custom Machinery

Custom Machinery

3M Downloads

[1.18.2]Exit the world/game,the machine does not work

Tki-sor opened this issue ยท 6 comments

commented

2023-01-08_15 08 31
Then, exit the world
2023-01-08_15 08 58
But,if exit game,join the world
2023-01-08_15 15 14
Sorry, I don't speak English.

My machine:
evaporator.zip

commented

Your machine does not define a model for when it's errored so it use the default model

"appearance": {
      "errored": {}, <------ HERE
      "running": {
        "block":"custommachinery:machine/evaporator_on"
      },
      "idle": {
        "block": "custommachinery:machine/evaporator"
      },
      "paused": {}
}
commented

Your machine does not define a model for when it's errored so it use the default model

"appearance": {
      "errored": {}, <------ HERE
      "running": {
        "block":"custommachinery:machine/evaporator_on"
      },
      "idle": {
        "block": "custommachinery:machine/evaporator"
      },
      "paused": {}
}

I'm sorry for that, but I mean it can be a stable trigger error.
The machine does not retain progress when exiting the game. Just as I did above.

bandicam.2023-01-08.20-34-20-125.mp4
commented

Can I see your recipe too ?

commented

onEvent('recipes', event => {
event.recipes.custommachinery.custom_machine("unrealworld_machines:evaporator", 3600)
.requireBlock(["minecraft:fire", "minecraft:campfire"], true, 0, -1, 0, 0, -1, 0)
.requireFluid('minecraft:water')
.requireItem('unrealworld:inpure_mineral_salt_dust')
.produceItem('unrealworld:inpure_nitrate_dust');
})

commented

Ok I see the problem, there is indeed a bug and it will be fixed for the next update.
Thanks for reporting that bug.

commented

Forgot to close this issue, that bug was fixed in a previous update (0.7.5)