[1.16.5 Forge] Baby Zombies on server will render as full sized zombie instead.
Colin-J-Wood opened this issue ยท 15 comments
self explanatory. could be related to optifine messing with the IsBaby tag (might result in all nbt tags being read incorrectly in general)
Forge 36.2.20
Minecraft 1.16.5
Custom Skin Loader: 14.13-SNAPSHOT314
Other Mods:
Optifine G8
Kaleidio's Battle Pack 4.3.0 dev branch (4.2.10 available on curseforge for testing sake)
Randomly capable of reproducing the issue without any other mods however.
note that the minecraft system does have a ton of things to deal with nbt on the client side, mostly to deal with choosing which model the entity should render. in the case of zombies, if the client is reading IsBaby:0 but the server reads IsBaby:1, it will swap the model like experienced but behave, sound, and have hitboxes of a baby (the only thing behaving wrongly is which model is rendering visually)
reference as proof, and some insight on how the packets handle them:
https://stackoverflow.com/questions/46757423/nbt-loading-on-client-vs-server-side
CustomSkinLoader is a client side mod and nothing doing on server side. CustomSkinLoader also doesn't have any code related to zombie rendering. Please test to make sure the issue is caused by CustomSkinLoader by just installing this mod or removing this mod from the modpack.
note that this only happens when playing on a dedicated server, singleplayer is not affected. should have clarified that better as well. maybe it's a simple issue with wrong side methods being used?
try playing with the modpack with Optifine installed. If not, vivecraft nonvr.
must be random occurrence then, probably cleared out after restarting when I had removed your mod.
I'll keep this tracker open until I can verify it;
- still happens on the 4.3.0 beta branch
- is custom skin loader at fault
in the case of the latter I will still keep it open and post the mods it is colliding with.
no clue how long that will take considering such randomness to the circumstances.
If necessary, share the save that reproduces the issue, and record a video of the issue.
I cannot do either as I tend to delete worlds between tests for drive space sake. I will however do both of those if it arises again
note that kbp 4.3.0 dev branch has quite a few mod differences, but I thought they wouldn't have been major enough to mention. I will provide a list next time.