CustomSkinLoader

CustomSkinLoader

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Documentation is still unclear

slainless opened this issue ยท 5 comments

commented

While i successfully set up the server using uniskin api model and client can request the texture. There are some problem i came across which is not explained in docs or wiki or repo:

  • what is the condition for cache to be invalid? last_updated parameter from uniskin server api response seems to be ignored by the mod
  • anyway for server to force the mod to delete cache?
  • how to disable cache entirely?
  • condition for elytra to be loaded/requested using api other than legacy

i think i have to skim the source to understand how it works. for now...

commented

Also, I have set up the skin server. Where's the config for the client to point to the server?

commented

Also, I have set up the skin server. Where's the config for the client to point to the server?

I did it this way ๐Ÿ˜„
https://pastebin.com/Dda7SdYL

commented

@PanoptesDreams UniSkinAPI has English document, you can use this API.
https://github.com/RecursiveG/UniSkinServer/blob/master/doc/UniSkinAPI_en.md
Then add this in CustomSkinLoader's config loadlist:

{
  "name":"example",
  "type":"uniskinapi",
  "root":"https://www.example.com/"
}
commented

@xtrial

Thanks for your question.

commented

@xfl03 while i have found the answer, i appreciate the clear reply nonetheless. I think this will answer question about cache in the future.