
[Suggestions] A collection of suggestions for CustomThings
SnowShock35 opened this issue ยท 6 comments
Hi,
I've used CustomThings a little bit now and I think a few additional fields in the different jsons and one or two other features would make the mod go along way. This somewhat respects aspects of #4 #6 and #7 but, with a few alterations/elaborations on them and one or two other suggestions.
Blocks
Additional fields such as...
- Light level - Light level of the block i.e. Glowstone
- Transparency - Can X item be placed on it, does it effect beacon beam and whether it can be seen through i.e. glass or ice
- Gravity - Does it fall when there are no blocks bellow it i.e. sand, gravel and anvils
- Max Stack Size - What it's max stack size is. If it's a 1 or 16 like enderpearls or buckets
Items
Additional Fields such as...
- Burn Time - How long it burns for in a furnace
- Mob drop - Is it dropped by a mod, what mob, chance ect i.e. Gunpowder=Creeper
- Max Stack Size - What it's max stack size is. If it's a 1 stack item or 16 like enderpearls or buckets
Misc
- When the mod creates items or blocks it always creates a new id and never uses metadata unless, a field for metadata is set to
- Fluids for the mod <--- Saves me adding JSONAbles by @jaredlll08 ๐
Will continue to add if I think of more ๐
"Fluids" traitor :(
Giving unlocalized names would ness wit the metadata aspect of it
Dog food, iirc you need a different class for this, is doable.
On Tuesday, July 7, 2015, SnowShock35 [email protected] wrote:
Hi,
I've used CustomThings a little bit now and I think a few additional
fields in the different jsons and one or two other features would make the
mod go along way. This somewhat respects aspects of #4
#4 #6
#6 and #7
#7 but, with a few
alterations/elaborations on them and one or two other suggestions.Blocks
Additional fields such as...
- Light level - Light level of the block i.e. Glowstone
- Transparency - Can X item be placed on it, does it effect beacon
beam and whether it can be seen through i.e. glass or ice- Gravity - Does it fall when there are no blocks bellow it i.e. sand,
gravel and anvils- Ore Dictionary (Look at the section further down about this)
Items
Additional Fields such as...
- Burn Time - How long it burns for in a furnace
- Food (Dog Food) - Is it edible and if so food and saturation values
and whether it can be fed to a dog or not- Drink (Potion Effect) - can it be drank if so does it give an effect
- Ore Dictionary (Look at the section further down about this)
- Mob drop - Is it dropped by a mod, what mob, chance ect i.e.
Gunpowder=Creeper
Misc
- Allowing for the player to specify the item name of the block and
not just it's localization- Not giving the item a standard ore dictionary to it
- Fluids for the mod
Will continue to add if I think of more [image: ๐]
โ
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#9.
@jaredlll08 Stop your whining ๐
Then stop your traitoring :P
On Tuesday, July 7, 2015, SnowShock35 [email protected] wrote:
@jaredlll08 https://github.com/jaredlll08 Stop your whining [image:
๐]โ
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#9 (comment)
.
@jaredlll08 NEVAH! ๐
gets the blow torch
On Tuesday, July 7, 2015, SnowShock35 [email protected] wrote:
@jaredlll08 https://github.com/jaredlll08 NEVAH! [image:
๐]โ
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#9 (comment)
.
Everything in this list should now be done, with the exception of a few.
I will not be changing how IDs/meta are allocated, this is central to the algorithms I use to add blocks+items. It also helps save on IDs massively. I understand that metadata can shift, I plan to solve this in the future.