CustomThings

CustomThings

4M Downloads

[Suggestions] A collection of suggestions for CustomThings

SnowShock35 opened this issue ยท 6 comments

commented

Hi,

I've used CustomThings a little bit now and I think a few additional fields in the different jsons and one or two other features would make the mod go along way. This somewhat respects aspects of #4 #6 and #7 but, with a few alterations/elaborations on them and one or two other suggestions.

Blocks

Additional fields such as...

  • Light level - Light level of the block i.e. Glowstone
  • Transparency - Can X item be placed on it, does it effect beacon beam and whether it can be seen through i.e. glass or ice
  • Gravity - Does it fall when there are no blocks bellow it i.e. sand, gravel and anvils
  • Max Stack Size - What it's max stack size is. If it's a 1 or 16 like enderpearls or buckets

Items

Additional Fields such as...

  • Burn Time - How long it burns for in a furnace
  • Mob drop - Is it dropped by a mod, what mob, chance ect i.e. Gunpowder=Creeper
  • Max Stack Size - What it's max stack size is. If it's a 1 stack item or 16 like enderpearls or buckets

Misc

  • When the mod creates items or blocks it always creates a new id and never uses metadata unless, a field for metadata is set to
  • Fluids for the mod <--- Saves me adding JSONAbles by @jaredlll08 ๐Ÿ˜›

Will continue to add if I think of more ๐Ÿ˜‰

commented

"Fluids" traitor :(
Giving unlocalized names would ness wit the metadata aspect of it
Dog food, iirc you need a different class for this, is doable.

On Tuesday, July 7, 2015, SnowShock35 [email protected] wrote:

Hi,

I've used CustomThings a little bit now and I think a few additional
fields in the different jsons and one or two other features would make the
mod go along way. This somewhat respects aspects of #4
#4 #6
#6 and #7
#7 but, with a few
alterations/elaborations on them and one or two other suggestions.

Blocks

Additional fields such as...

  • Light level - Light level of the block i.e. Glowstone
  • Transparency - Can X item be placed on it, does it effect beacon
    beam and whether it can be seen through i.e. glass or ice
  • Gravity - Does it fall when there are no blocks bellow it i.e. sand,
    gravel and anvils
  • Ore Dictionary (Look at the section further down about this)

Items

Additional Fields such as...

  • Burn Time - How long it burns for in a furnace
  • Food (Dog Food) - Is it edible and if so food and saturation values
    and whether it can be fed to a dog or not
  • Drink (Potion Effect) - can it be drank if so does it give an effect
  • Ore Dictionary (Look at the section further down about this)
  • Mob drop - Is it dropped by a mod, what mob, chance ect i.e.
    Gunpowder=Creeper

Misc

  • Allowing for the player to specify the item name of the block and
    not just it's localization
  • Not giving the item a standard ore dictionary to it
  • Fluids for the mod

Will continue to add if I think of more [image: ๐Ÿ˜‰]

โ€”
Reply to this email directly or view it on GitHub
#9.

commented

@jaredlll08 Stop your whining ๐Ÿ˜›

commented

Then stop your traitoring :P

On Tuesday, July 7, 2015, SnowShock35 [email protected] wrote:

@jaredlll08 https://github.com/jaredlll08 Stop your whining [image:
๐Ÿ˜›]

โ€”
Reply to this email directly or view it on GitHub
#9 (comment)
.

commented

@jaredlll08 NEVAH! ๐Ÿ˜œ

commented

gets the blow torch

On Tuesday, July 7, 2015, SnowShock35 [email protected] wrote:

@jaredlll08 https://github.com/jaredlll08 NEVAH! [image:
๐Ÿ˜œ]

โ€”
Reply to this email directly or view it on GitHub
#9 (comment)
.

commented

Everything in this list should now be done, with the exception of a few.

I will not be changing how IDs/meta are allocated, this is central to the algorithms I use to add blocks+items. It also helps save on IDs massively. I understand that metadata can shift, I plan to solve this in the future.