Cyberware

Cyberware

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General Suggestions

Drullkus opened this issue ยท 0 comments

commented

I love the mod so far! I just have a few suggestions... Some of them might be ridiculous, some might be useful, take your pick. :)

  • Creative item to prevent rejection and death by loss of humanity
  • Creative power vender (vs the creative capacitor)
  • Shield Generators (Uses low power passively, uses lots of power when charging)
    • Cool down after damage before charging?
    • Different damage types as well? If so, perhaps it will strongly resist against a damage type but will be like paper against others. No overlap is allowed.
      • Diffusion: Fire Damage
      • Compression: Explosion Damage
      • Repulsor: Ranged Damage
  • An index of all parts installed in the GUI.
  • When I died, I didn't drop the parts I had on me. Is this because of keepInventory?
    • If this is the case, maybe have players re-spawn with the parts on them if keepInv is on.
  • The ability to move HUD components around. This is one of the parts of Draconic Evolution that I actually like that isn't related to breaking the game balance.
  • Electric-based weapons that deal more damage to armored and augmented targets than naked?

Lastly... I plan on asking iChun about his Sync mod. It's GPL but it might be great for hot swapping augmentation load outs.