Locating element #minecraft:village (minecraft:village_plains) continuously when a player logs in
RpixPro opened this issue ยท 3 comments
Information
Minecraft version: 1.20.1
Modloader: Fabric
Fabric loader version: 0.15.11
Environment: Multiplayer
Mod name: Random Village Names
Mod version: 3.5
Description
When a player logs in, the server starts to locating element #minecraft:village (minecraft:village_plains). Game is still playable but then mspt goes over 300, the cpu or ram overloads and the server crashes. I also use structure mods, such as:
- Terralith
- Better villages
- CTOV
- Dungeons and taverns
- Medieval buildings
- Repurposed structures
- Towns and towers
- Sparse structures (i set the rarity to 2.0)
Crash report
(https://gist.github.com/RpixPro/07d46f286072d1290249c93a44355d02)
Same issue in Forge 1.20.1. The only mod OP posted I'm also using is Terralith. I reviewed the logs and the /locate spam began immediately after installing Areas. For some reason, it really likes taiga villages, even though we don't even have taiga biomes anywhere in the pregen part of our world.
Forgot to add-- the /locate spam isn't just when logging in for us, it also happens when players are moving through chunks. Teleporting is sure to make it happen, as is traveling quickly through a lot of territory. Sometimes it's literally hundreds of /locate commands, sometimes its just a few, but it seems like the highest volume of /locate spam happens when logging in or teleporting.