[Bug] Tree Harvesting Darkoak results in infinite loop
twothe opened this issue ยท 3 comments
Information
Minecraft version: 20.1
Modloader: Forge
Forge version: 47.3.5
Environment: Multiplayer
Mod name: Tree Harvester
Mod version: 8.7
Description
When trying to harvest a Dark Oak tree, the mod tried to harvest the entire forest and caused the watchdog to crash the server.
Crash report
java.lang.Error: ServerHangWatchdog detected that a single server tick took 180.00 seconds (should be max 0.05)
at java.util.ArrayList.indexOfRange(ArrayList.java:298) ~[?:?] {re:mixin}
at java.util.ArrayList.indexOf(ArrayList.java:286) ~[?:?] {re:mixin}
at java.util.ArrayList.contains(ArrayList.java:275) ~[?:?] {re:mixin}
at com.natamus.treeharvester_common_forge.processing.TreeProcessing.getLogsToBreak(TreeProcessing.java:119) ~[treeharvester-1.20.1-8.7.jar%23440!/:?] {re:classloading}
at com.natamus.treeharvester_common_forge.processing.TreeProcessing.getLogsToBreak(TreeProcessing.java:118) ~[treeharvester-1.20.1-8.7.jar%23440!/:?] {re:classloading}
at com.natamus.treeharvester_common_forge.processing.TreeProcessing.getLogsToBreak(TreeProcessing.java:118) ~[treeharvester-1.20.1-8.7.jar%23440!/:?] {re:classloading}
at com.natamus.treeharvester_common_forge.processing.TreeProcessing.getLogsToBreak(TreeProcessing.java:118) ~[treeharvester-1.20.1-8.7.jar%23440!/:?] {re:classloading}
at com.natamus.treeharvester_common_forge.processing.TreeProcessing.getLogsToBreak(TreeProcessing.java:118) ~[treeharvester-1.20.1-8.7.jar%23440!/:?] {re:classloading}
at com.natamus.treeharvester_common_forge.processing.TreeProcessing.getLogsToBreak(TreeProcessing.java:118) ~[treeharvester-1.20.1-8.7.jar%23440!/:?] {re:classloading}
at com.natamus.treeharvester_common_forge.processing.TreeProcessing.getLogsToBreak(TreeProcessing.java:118) ~[treeharvester-1.20.1-8.7.jar%23440!/:?] {re:classloading}
at com.natamus.treeharvester_common_forge.processing.TreeProcessing.getLogsToBreak(TreeProcessing.java:118) ~[treeharvester-1.20.1-8.7.jar%23440!/:?] {re:classloading}
...
It might be a good idea to add a limit here after which it stops evaluating.
This is the common reason the server is currently crashing.
FYI: the server uses a terrain mod that generates bigger trees that tend to be connected, therefore harvesting those trees often results in a stack overflow.
Thank you for opening the issue and giving the mod a try! This has been fixed in version 9.1 of Tree Harvester. Apologies for the inconvenience.
https://curseforge.com/minecraft/mc-mods/tree-harvester/files