[1.20]Server Crash due to Long Tick Time
windy664 opened this issue · 3 comments
Issue type:
- 🐛 Bug
Short description:
The server crashes due to a single server tick taking 60 seconds, which is significantly longer than the expected maximum tick time of 0.05 seconds. This results in a ServerHangWatchdog error.
Steps to reproduce the problem:
1.Start the Minecraft server with the relevant mods installed
2.Wait for a while or perform certain actions
Expected behaviour:
the server should be able to handle ticks within the maximum allowed time of 0.05 seconds, and should not crash due to a ServerHangWatchdog error.
Versions:
- This mod: 1.18.6
- Minecraft: 1.20.1
- Forge: 47.1.3
Log file:
The stacktrace is just showing a chunk being loaded. Nothing special that ID is doing there.
Your machine may just be overloaded due to insufficient RAM.
Also, I see there's a mixin on the Level
class, which might indicate another mod messing with chunkloading, and causing this issue.
I recommend removing mods to see which mod is causing the issue.