Removing DankNull from AE2 system
Pixel1011 opened this issue ยท 8 comments
accidentally shift clicked my mark 4 danknull into my ae2 system and now i am unable to remove it
i have no idea if its a problem with danknull or ae2 but im just going to put this here for now
i had a good 1k+ cobble, 19 sand, a bunch of rocks such as granite/diorite inside of it
@Pixel1011 if it happens again, mind grabbing some extra information like a log file and stuff so p455w0rd has something to go by in trying to fix it? Ideally a copy of your player.dat while you have the storage cell containing it in your inventory would also help, or so I would imagine.
And of course I'll do the same if it happens to me.
Danknull.zip
alright here you go
it has both log files and the player.dat with cell
so it appears there's a sync issue..still no idea why its happening, but I can reproduce this. Shift-clicking/shift-double-clicking gets it back into my inventory, although I do have to close the terminal GUI and reopen before it updates..this is truly odd
As a side effect of what I did to fix #79, this seems to also be fixed. Let me know if you experience this after the latest update. You will also need this version of p455w0rdsLib.
welp managed to get it out with a export bus and a fuzzy card, still doesnt make sense why i couldnt remove it from the terminal
it might be something to do with NBT handling. I had a similar problem with someone on my server, and I know things get a little dicey when you put objects with NBT into other objects with NBT (e.g. a dank into a storage cell). That said, it doesn't sound like yours had nearly the data complexity I would expect to cause that to happen; perhaps it could still be fixed with more information, like a log file and stuff? (I assume that's why this was marked as invalid, right p455w0rd? Not having enough information?)