Null clears on upgrade
KindarConrath opened this issue ยท 16 comments
I noticed that if I have been using a Null cube and I decide I want it bigger, upgrading wipes the inventory.
It would be nice to keep the inventory when upgrading, maybe allow a self craft MKII->MKII to clear the item if desired
if its actually a bug (not a feature suggestion) then I will do a bit of info reporting!
MC 1.12.2
FV: 14.23.0.2531
DN: 1.0.13
in DW20 1.12.2 pack
tested on a server
in SP worked fine - testing again on server
looking at the code..it should never work lol..I didn't implement that in 1.12..i'll get it figured out..thanks again :)
np, i'm still doing some research, I think I have found it, just doing some testing in an isolated instance
i was wrong..i do have the code :) https://github.com/p455w0rd/DankNull/blob/1.12/src/main/java/p455w0rd/danknull/init/ModEvents.java#L57-L68
ok, clicking on the result box+panes->upgrade works
SHIFT+clicking on the result box+panes-SHIFT>upgrade clears inventory
tested in instance with JUST DN & JEI
erm..I don't quite understand lol possible you can make a gif/recording of this happening? (ShareX is an awesome program for this if you don't have one)
just reproduced it..VERY weird..it seems the event doesn't fire when shit-clicking out of the result slot..I'll have to hack something in to get that to function properly
darn, and I downloaded & learned how to use ShareX, created a GIF just for you!
the event does get fired, but I think I know what's going on..this is a good find..I'll have to implement a custom recipe for this..thanks for all of your help :)