I really love your MOD, thank you for creating such an interesting mod. However, there's something I don’t quite understand...
zero-wht opened this issue · 1 comments
Hello! I really appreciate you creating such an interesting mod, but I have a question about a certain design choice. In earlier versions of the mod, since I could only summon bosses using scrolls, the summoned bosses would wield the player's weapon (specifically, the item held in the player's main hand). This created a deeply memorable and engaging combat experience for me.
After the AI update in later versions, the battles became even more dynamic. However, in the current version, bosses summoned using orbs no longer follow this mechanic—they now have fixed weapons instead. This has significantly reduced their combat intensity and diminished the "narrative cohesion" of the encounter. That said, bosses summoned via scrolls still retain the player-weapon mechanic. I'm curious: Is this scroll-specific behavior intentionally preserved, or is it simply unfinished/WIP content? Why did you choose not to maintain the original "boss uses player's weapon" design for orb summons?