Mobs don't spawn on Vector Plate
tksnt opened this issue ยท 9 comments
Mobs don't spawn on Vector Plate. After following changes, mobs spawn properly and plates keep its functionality.
@Override
@Nullable
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos)
{
return NULL_AABB;
}
@Override
public boolean isFullCube (IBlockState state)
{
return false;
}
@Override
public boolean isOpaqueCube (IBlockState state)
{
return false;
}
Thank you for reporting this issue and providing a solution. I will implement this and text in my private dev environment before pushing a fix.
Hi Zutaradimus,
It is working for me on DW20 pack version 110-1.6.1-1.10.2. For verification, I tried below.
- Create a new world with super flat bedrock.
- Build a 6x6 platform with stones.
- Place vector plates on it.
- Watch the platform from the distant location.
If your DW20 installation works with above steps, then I guess your mob firm has another problem which prevents mob spawn.
I can see that this has been closed but sadly this issue is occurring for me. I am using the most recent release for Dark Utilities and Bookshelf due to the dependencies. I'm kind of at a loss on this one. This is occurring on the FTB Direwolf20 Mod Pack available through Curse.
I have a similar issue but it only happens when i'm far from my farm >100 blocs. It's a basic curse earth mob farm(chunk loaded) with vector plates with a good output when i'm around(hundreds items/minute). But as soon as i left the area, the outputs drop to 0.0000.
I tried removing some vector plates around one of my mob masher and, once i got back to my storage area(~1000blocs away) i could observe some occasional drops. So i think that in some way the vector plates might prevent spawn or even despawn mobs, at least for cursed earth farms when no player is around.
modpack details:
[Sky Factory 3] 3.0.8 Beta, single player
[Dark Utilities] 1.1.7.112
@gp3t1 Mob spawning is based on the players position. Chunk loading will do nothing if there isn't a player nearby.
In extra utilities, cursed earth do spawn mobs even if the player is far away. I'll continue my research and let you know if I can relate this problem to the vector plates with hard evidences.
Okay, I have figured out the issue. I was using an older version of literally every mod on my list. Once I updated everything it all started working. My most recent update was a few days ago. Before that I had to try several different things just to get mobs to spawn. Glad it was solved with a simple update, keep being an awesome folks and thanks for all the info. Sorry for the lack of responses lol.
Okay, so, what the hell is that code (?) that @tksnt wrote and how do I implement it into Dark Utilities? I can't seem to get any monsters to spawn on vector plates and the oldest versions of my mods are only about 6 months old. I'm a programming virgin.