Dark Utilities

Dark Utilities

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Mobs don't spawn on Vector Plate

tksnt opened this issue ยท 9 comments

commented

Mobs don't spawn on Vector Plate. After following changes, mobs spawn properly and plates keep its functionality.

    @Override
    @Nullable
    public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, World worldIn, BlockPos pos)
    {
        return NULL_AABB;
    }

    @Override
    public boolean isFullCube (IBlockState state)
    {
        return false;
    }

    @Override
    public boolean isOpaqueCube (IBlockState state)
    {
        return false;
    }
commented

Thank you for reporting this issue and providing a solution. I will implement this and text in my private dev environment before pushing a fix.

commented

Thank you very much! I verified on latest master branch!

commented

Hi Zutaradimus,

It is working for me on DW20 pack version 110-1.6.1-1.10.2. For verification, I tried below.

  1. Create a new world with super flat bedrock.
  2. Build a 6x6 platform with stones.
  3. Place vector plates on it.
  4. Watch the platform from the distant location.

If your DW20 installation works with above steps, then I guess your mob firm has another problem which prevents mob spawn.

commented

I can see that this has been closed but sadly this issue is occurring for me. I am using the most recent release for Dark Utilities and Bookshelf due to the dependencies. I'm kind of at a loss on this one. This is occurring on the FTB Direwolf20 Mod Pack available through Curse.

commented

I have a similar issue but it only happens when i'm far from my farm >100 blocs. It's a basic curse earth mob farm(chunk loaded) with vector plates with a good output when i'm around(hundreds items/minute). But as soon as i left the area, the outputs drop to 0.0000.
I tried removing some vector plates around one of my mob masher and, once i got back to my storage area(~1000blocs away) i could observe some occasional drops. So i think that in some way the vector plates might prevent spawn or even despawn mobs, at least for cursed earth farms when no player is around.
modpack details:
[Sky Factory 3] 3.0.8 Beta, single player
[Dark Utilities] 1.1.7.112

commented

@gp3t1 Mob spawning is based on the players position. Chunk loading will do nothing if there isn't a player nearby.

commented

In extra utilities, cursed earth do spawn mobs even if the player is far away. I'll continue my research and let you know if I can relate this problem to the vector plates with hard evidences.

commented

Okay, I have figured out the issue. I was using an older version of literally every mod on my list. Once I updated everything it all started working. My most recent update was a few days ago. Before that I had to try several different things just to get mobs to spawn. Glad it was solved with a simple update, keep being an awesome folks and thanks for all the info. Sorry for the lack of responses lol.

commented

Okay, so, what the hell is that code (?) that @tksnt wrote and how do I implement it into Dark Utilities? I can't seem to get any monsters to spawn on vector plates and the oldest versions of my mods are only about 6 months old. I'm a programming virgin.