Dawn API

Dawn API

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Mod conflict with Origins Mod

K0-RR opened this issue ยท 8 comments

commented

MC crashes (but the game is still logging) when loading Dawn API and Origins mod.

Reported to apace100 too - apace100/origins-fabric#45

crash report - https://hatebin.com/qnmeozqeaw
latest.log - https://hatebin.com/flwzviqyah - warning very long file

commented

Please provide a crash report.

commented

Crash report provided

commented

I'm experiencing this as well, so I tried recompiling without the specific mixin that's causing the problem (BackgroundRendererMixin - so this would mess with Foresight.) Unfortunately I'm getting errors having to do with the version of Modmenu, so I haven't even got the project to build.

commented

Same error using Dawn API v1.5.2
Crash report & Log: https://gist.github.com/GuerreroCraft61/4f046ea85b5e6c0cca95f9debb283828

commented

Yep, still

commented

Getting this issue as well. crash-2020-10-31_22.22.12-client.txt The two ran fine together before I updated a bunch of things, so I'm going to see if I can narrow down what update did it.

ETA: Dawn API 1.5 is the culprit, which makes sense, since I see in the commits that they added some Foresight stuff.
crash-2020-10-31_22.36.19-client.txt.

commented

I'm experiencing this as well, so I tried recompiling without the specific mixin that's causing the problem (BackgroundRendererMixin - so this would mess with Foresight.) Unfortunately I'm getting errors having to do with the version of Modmenu, so I haven't even got the project to build.

I went into the .jar and removed the BackgroundRendererMixin line, so the loader ignores that file, and the game starts up just fine. I don't trust it to run, mind, because anything that relies on that mixin is going to 'splode. But it is that mixin, and only that specific one. These @redirect conflicts are a plague upon our lovely Fabric house. :(

commented

Thanks for the report!

This bug has been fixed for the next version, thanks to the mod's author, apace100.