
Mod conflict with Origins Mod
K0-RR opened this issue ยท 8 comments
MC crashes (but the game is still logging) when loading Dawn API and Origins mod.
Reported to apace100 too - apace100/origins-fabric#45
crash report - https://hatebin.com/qnmeozqeaw
latest.log - https://hatebin.com/flwzviqyah - warning very long file
I'm experiencing this as well, so I tried recompiling without the specific mixin that's causing the problem (BackgroundRendererMixin - so this would mess with Foresight.) Unfortunately I'm getting errors having to do with the version of Modmenu, so I haven't even got the project to build.
Same error using Dawn API v1.5.2
Crash report & Log: https://gist.github.com/GuerreroCraft61/4f046ea85b5e6c0cca95f9debb283828
Getting this issue as well. crash-2020-10-31_22.22.12-client.txt The two ran fine together before I updated a bunch of things, so I'm going to see if I can narrow down what update did it.
ETA: Dawn API 1.5 is the culprit, which makes sense, since I see in the commits that they added some Foresight stuff.
crash-2020-10-31_22.36.19-client.txt.
I'm experiencing this as well, so I tried recompiling without the specific mixin that's causing the problem (BackgroundRendererMixin - so this would mess with Foresight.) Unfortunately I'm getting errors having to do with the version of Modmenu, so I haven't even got the project to build.
I went into the .jar and removed the BackgroundRendererMixin
line, so the loader ignores that file, and the game starts up just fine. I don't trust it to run, mind, because anything that relies on that mixin is going to 'splode. But it is that mixin, and only that specific one. These @redirect
conflicts are a plague upon our lovely Fabric house. :(