Discord Integration Forge

Discord Integration Forge

935k Downloads

Server won't start because of Bot [BUG]

Kaye-Potassium opened this issue · 3 comments

commented

What happened?
The server won't start because of what I assume to be an issue with the Bot.

What should happen?
The server starts up and the bots turns on and works.

Steps to reproduce
Start up the server

Version

  • [✅ ] 1.12
  • 1.16

Platform

  • [✅ ] Forge
  • Spigot

Mod version:
2.2.0

Config file
`# General options for the bot
[general]

The channel ID where the bot will be working in

botChannel = "854531918779777094"

The bot's status message

PLACEHOLDERS:

%online% - Online Players

%max% - Maximum Player Amount

botStatusName = "%online% players Online"

Type of the bot's status

Allowed Values: DISABLED,PLAYING,WATCHING,LISTENING,STREAMING

botStatusType = "PLAYING"

URL of the bot's stream when using the status type 'STREAMING'

Has to start with https://twitch.tv/ or https://www.youtube.com/watch?v=

streamingURL = "https://www.youtube.com/watch?v=dQw4w9WgXcQ"

Enable checking for updates?

Notification will be shown after every server start in log when update is available

enableUpdateChecker = true

The minimum release type for the update checker to notify

Allowed values: release, beta, alpha

updateCheckerMinimumReleaseType = "release"

Configuration options for commands

[commands]

The Role IDs of your Admin Roles

Now supports multiple roles which can access admin commands

adminRoleIDs = [830951266662219806]

The prefix of the commands usable in discord

prefix = "/"

Set to true to require an space after the prefix (e.g. 'mc help')

spaceAfterPrefix = false

Add your Custom commands to this JSON

You can copy-paste it to https://jsoneditoronline.org Make sure when pasting here, that the json is NOT mulitlined.

You can click on "Compact JSON Data" on the website

NOTE: The JSON string must be escaped. You can use this website to escape or unescape: https://www.freeformatter.com/java-dotnet-escape.html

mcCommand - The command to execute on the server. use %args% to place the arguments inside of the command

adminOnly - True: Only allows users with the Admin role to use this command. False: @everyone can use the command

description - Description shown in /help

aliases - Aliases for the command in a string array

useArgs - Shows argument text after the command in the help command

argText - Defines custom arg text. Default is

channelIDs - Allows you to set specific text channels outside of the server channel to use this command (make it an string array), Set to ["00"] to allow from all channels

customCommandJSON = "{"kick":{"adminOnly":true,"mcCommand":"kick","description":"Kicks a player from the server","useArgs":true,"argText":" [reason]"},"stop":{"adminOnly":true,"mcCommand":"stop","description":"Stops the server","aliases":["shutdown"],"useArgs":false},"kill":{"adminOnly":true,"mcCommand":"kill","description":"Kills a player","useArgs":true,"argText":""}}"

You must op this UUID in the ops.txt or some custom commands won't work!

senderUUID = "8d8982a5-8cf9-4604-8feb-3dd5ee1f83a3"

Enable help command?

Disabling also removes response when you entered an invalid command

Requires server restart

helpCmdEnabled = true

Enable the list command in discord

Requires server restart

listCmdEnabled = true

Enable the uptime command in discord

Requires server restart

uptimeCmdEnabled = true

Set to false to completely disable the "Unknown Command" message

showUnknownCommandMessage = true

Set to true to enable the "Unknown Command" message in all channels

showUnknownCommandEverywhere = false

Toggle some message related features

[messages]

Enable formatting conversion (Markdown <==> Minecraft)

convertCodes = true

Send formatting codes from mc chat to discord

Has no effect when markdown <==> Minecraft is enabled

formattingCodesToDiscord = false

Should /say output be sent to discord?

sendOnSayCommand = true

Should /me output be sent to discord?

sendOnMeCommand = true

When an /say command's message starts with this prefix, it will not be sent to discord

sayCommandIgnoredPrefix = "§4§6§k§r"

Should tamed entity death be visible in discord?

sendDeathMessagesForTamedAnimals = false

Advanced options

[advanced]

Custom channel ID for server specific messages (like Join/leave)

Leave 'default' to use default channel

serverChannelID = "831610931405389874"

Custom channel ID for death messages

Leave 'default' to use default channel

deathsChannelID = "832330956983369728"

Custom channel for for ingame messages

Leave 'default' to use default channel

chatOutputChannelID = "831920446400102481"

Custom channel where messages get sent to minecraft

Leave 'default' to use default channel

chatInputChannelID = "831920446400102481"

Custom Channel ID list for the help command. Set to 00 to allow usage from everywhere and to 0 to allow usage from the bots default channel

helpCmdChannelIDs = [ "0" ]

Custom Channel ID list for the list command. Set to 00 to allow usage from everywhere and to 0 to allow usage from the bots default channel

listCmdChannelIDs = [ "0" ]

Custom Channel ID list for the uptime command. Set to 00 to allow usage from everywhere and to 0 to allow usage from the bots default channel

uptimeCmdChannelIDs = [ "0" ]

Config options which only have an effect when using forge

[forgeSpecific]

A list of blacklisted modids

Adding one will prevent the mod to send messages to discord using forges IMC system

IMC_modIdBlacklist = [ "examplemod" ]

Show item information, which is visible on hover ingame, as embed in discord?

sendItemInfo = true

Configuration for linking

[linking]

Should discord linking be enabled?

If whitelist is on, this can NOT be disabled

DOES NOT WORK IN OFFLINE MODE!

enableLinking = true

Role ID of an role an player should get when he links his discord account

Leave as 0 to disable

linkedRoleID = "0"

Enable discord based whitelist?

This will override the link config!

To whitelist use the whitelist command in the bot DMs

whitelistMode = false

Adding Role IDs here will require the players to have at least ONE of these roles to link account

requiredRoles = [ ]

# Allows you to configure the default values of some personal settings
[linking.personalSettingsDefaults]
  default_useDiscordNameInChannel = true
  default_ignoreReactions = false
  default_pingSound = true

Webhook configuration

[webhook]

Whether or not the bot should use a webhook (it will create one)

enable = false

The avatar to be used for server messages

serverAvatarURL = "https://raw.githubusercontent.com/ErdbeerbaerLP/Discord-Chat-Integration/master/images/srv.png"

The name to be used for server messages

serverName = "Minecraft Server"

The URL where the player avatar gets fetched from

PLACEHOLDERS:

%uuid% - Returns the player's UUID with dashes

%uuid_dashless% - Returns the player's UUID without dashes

%name% - Returns the player's name

%randomUUID% - Returns an random UUID which can be used to prevent discord cache

playerAvatarURL = "https://minotar.net/avatar/%uuid%?randomuuid=%randomUUID%"

Allows you to modify and translate most of the messages this bot will send

[localization]

This is what will be displayed ingame when someone types into the bot's channel

PLACEHOLDERS:

%user% - The username

%id% - The user ID

%msg% - The message

ingame_discordMessage = "§6[§5DISCORD§6]§r <%user%> %msg%"

This is what will be displayed ingame when someone sends an reply into the bot's channel

PLACEHOLDERS:

%user% - The username

%id% - The user ID

%msg% - The reply message

%ruser% - The username of the message that got the reply

%rmsg% - The replied message

ingame_discordReplyMessage = "§6[§5DISCORD§6]§r §a%user%§r in reply to §3%ruser%§r: %msg%"

Message shown when hovering over the username of an discord message

PLACEHOLDERS:

%user% - The username/nickname (Someone123)

%user#tag% - The username with tag (someone#0001)

%id% - The user ID

NOTE: using an @ here can cause ping sounds ingame

discordUserHover = "§3Discord User %user#tag%\n§aClick to mention"

This message will edited in / sent when the server finished starting

serverStarted = "Server Started!"

Message to show while the server is starting

This will be edited to SERVER_STARTED_MSG when webhook is false

serverStarting = "Server Starting..."

This message will be sent when the server was stopped

serverStopped = "Server Stopped!"

The message to print to discord when it was possible to detect a server crash

serverCrash = "Server Crash Detected 🤔"

Gets sent when an player joins

PLACEHOLDERS:

%player% - The player's name

playerJoin = "%player% joined"

Gets sent when an player leaves

PLACEHOLDERS:

%player% - The player's name

playerLeave = "%player% left"

Gets sent when an player dies

PLACEHOLDERS:

%player% - The player's name

%msg% - The death message

playerDeath = "%player% %msg%"

Message sent instead of playerLeave, when the player times out

PLACEHOLDERS:

%player% - The player's name

playerTimeout = "%player% timed out!"

Gets sent when an player finishes an advancement

Supports MulitLined messages using \n

PLACEHOLDERS:

%player% - The player's name

%name% - The advancement name

%desc% - The advancement description

advancementMessage = "%player% just made the advancement %name%\n_%desc%_"

The chat message in discord, sent from an player in-game

PLACEHOLDERS:

%player% - The player's name

%msg% - The chat message

discordChatMessage = "%player%: %msg%"

Sent to a player when someone reacts to his messages

PLACEHOLDERS:

%name% - (Nick-)Name of the user who reacted (format: 'SomeNickName')

%name2% - Name of the user who reacted with discord discriminator (format: 'SomeName#0123')

%msg% - Content of the message which got the reaction

%emote% - The reacted emote

reactionMessage = "§6[§5DISCORD§6]§r§7 %name% reacted to your message "§9%msg%§7" with '%emote%'"

# Strings about the discord commands
[localization.commands]
  # Shown in console when trying to use the discord command
  ingameOnly = "This command can only be executed ingame"
  # Shown when successfully reloading the config file
  configReloaded = "Config reloaded!"
  # Shown when an subcommand is disabled
  subcommandDisabled = "This subcommand is disabled!"
  # Message sent when user does not have permission to run a command
  noPermission = "You don't have permission to execute this command!"
  # Message sent when an invalid command was typed
  # 
  # PLACEHOLDERS:
  # %prefix% - Command prefix
  unknownCommand = "Unknown command, try `%prefix%help` for a list of commands"
  # Message if a player provides less arguments than required
  notEnoughArguments = "Not enough arguments"
  # Message if a player provides too many arguments
  tooManyArguments = "Too many arguments"
  # Message if a player can not be found
  # 
  # PLACEHOLDERS:
  # %player% - The player's name
  playerNotFound = "Can not find player \"%player%\""
  # The message for 'list' when no player is online
  cmdList_empty = "There is no player online..."
  # The header for 'list' when one player is online
  cmdList_one = "There is 1 player online:"
  # The header for 'list'
  # PLACEHOLDERS:
  # %amount% - The amount of players online
  cmdList_header = "There are %amount% players online:"
  # Header of the help command
  cmdHelp_header = "Your available commands in this channel:"
  # Message sent when ignoring Discord messages
  commandIgnore_ignore = "You are now ignoring Discord messages!"
  # Message sent when unignoring Discord messages
  commandIgnore_unignore = "You are no longer ignoring Discord messages!"
  # Message sent when using the uptime command
  # 
  # PLACEHOLDERS:
  # %uptime% - Uptime in uptime format, see uptimeFormat
  cmdUptime_message = "The server is running for %uptime%"
  # The format of the uptime command
  # For more help with the formatting visit https://commons.apache.org/proper/commons-lang/apidocs/org/apache/commons/lang3/time/DurationFormatUtils.html
  uptimeFormat = "dd 'days' HH 'hours' mm 'minutes'"

    # Command descriptions
    [localization.commands.descriptions]
      settings = "Allows you to edit your personal settings"
      uptime = "Displays the server uptime"
      help = "Displays a list of all commands"
      list = "Lists all players currently online"
      link = "Links your Discord account with your Minecraft account"
      whitelist = "Whitelists you on the server by linking with Discord"

# Strings about the account linking feature
[localization.linking]
  # Sent to the user when he linked his discord successfully
  # PLACEHOLDERS:
  # %player% - The in-game player name
  # %prefix% - Command prefix
  linkSuccessful = "Your account is now linked with %player%.\nUse %prefix%settings here to view and set some user-specific settings"
  # Sent to the user when linking fails
  linkFailed = "Account link failed"
  # Sent when an already linked user attempts to link an account
  # PLACEHOLDERS:
  # %player% - The in-game player name
  alreadyLinked = "Your account is already linked with %player%"
  # Sent when attempting to use personal commands while not linked
  # PLACEHOLDERS:
  # %method% - The currently enabled method for linking
  notLinked = "Your account is not linked! Link it first using %method%"
  # Message of the link method in whitelist mode
  # Used by %method% placeholder
  linkMethodWhitelist = "`%prefix%whitelist <Name-Or-UUID>` here"
  # Message of the link method in normal mode
  # Used by %method% placeholder
  linkMethodIngame = "`/discord link` ingame"
  # Sent when attempting to whitelist-link with an non uuid string
  # PLACEHOLDERS:
  # %arg% - The provided argument
  # %prefix% - Command prefix
  link_argumentNotUUID = "Argument \"%arg%\" is not an valid UUID or Name. Use `%prefix%whitelist <Name-or-UUID>`"
  # Sent when attempting to link with an unknown number
  invalidLinkNumber = "Invalid link number! Use `/discord link` ingame to get your link number"
  # Sent when attempting to link with an invalid number
  linkNumberNAN = "This is not a number. Use `/discord link` ingame to get your link number"
  # Message shown to players who are not whitelisted using discord
  # No effect if discord whitelist is off
  notWhitelisted = "§cYou are not whitelisted.\nJoin the discord server for more information\nhttps://discord.gg/someserver"
  # Sent when trying to link without an required role
  link_requiredRole = "You need to have an role to use this"
  # Sent when trying to link as an non-member
  link_notMember = "You are not member of the Discord-Server this bot is operating in!"
  # Sent to the user when he linked his discord successfully
  # PLACEHOLDERS:
  # %name% - The linked discord name
  # %name#tag% - The linked discord name with tag
  linkSuccessfulIngame = "Your account is now linked with discord-user %name#tag%"
  # Message shown to players who want to link their discord account ingame
  # 
  # PLACEHOLDERS:
  # %num% - The link number
  # %prefix% - Command prefix
  linkMsgIngame = "Send this command as a direct message to the bot to link your account: %prefix%link %num%\nThis number will expire after 10 minutes"
  # Shown when hovering over the link message
  hoverMsg_copyClipboard = "Click to copy command to clipboard"

# Strings about the personal settings feature
[localization.personalSettings]
  # Message for getting an setting's value
  personalSettingGet = "This settings value is `%bool%`"
  # Sent when user sucessfully updates an prersonal setting
  settingUpdateSuccessful = "Successfully updated setting!"
  # Header of the personal settings list
  personalSettingsHeader = "Personal Settings list:"
  # Error message when providing an invalid personal setting name
  invalidPersonalSettingKey = "`%key%` is not an valid setting!"
  # PLACEHOLDERS:
  # %prefix% - Returns the current command prefix
  settingsCommandUsage = "Usages:\n\n%prefix%settings - lists all available keys\n%prefix%settings get <key> - Gets the current settings value\n%prefix%settings set <key> <value> - Sets an Settings value"
  # Sent when setting an personal setting fails
  settingUpdateFailed = "Failed to set value :/"

    # Descriptions of the settings
    [localization.personalSettings.descriptons]
      ignoreDiscordChatIngame = "Configure if you want to ignore discord chat ingame"
      useDiscordNameInChannel = "Should the bot send messages using your discord name and avatar instead of your in-game name and skin?"
      ignoreReactions = "Configure if you want to ignore discord reactions ingame"
      pingSound = "Toggle the ingame ping sound"
      hideFromDiscord = "Setting this to true will hide all of your minecraft messages from discord"

Configuration for the in-game command '/discord'

[ingameCommand]

Enable the /discord command to show an custom message with invite URL?

enabled = true

The message displayed when typing /discord in the server chat

message = "Join our discord! http://discord.gg/myserver"

The message shown when hovering the /discord command message

hoverMessage = "Click to open the invite url"

The url to open when clicking the /discord command text

inviteURL = "http://discord.gg/myserver"

The command log channel is an channel where every command execution gets logged

[commandLog]

Channel ID for the command log channel

Leave 0 to disable

channelID = "0"

The format of the log messages

PLACEHOLDERS:

%sender% - The name of the Command Source

%cmd% - executed command (e.g. "say Hello World"

%cmd-no-args% - Command without arguments (e.g. "say"

message = "%sender% executed command %cmd%"

A list of commands that should NOT be logged

ignoredCommands = [ "list", "help", "?" ]

Configure votifier integration here

(Spigot only)

[votifier]

Should votifier messages be sent to discord?

enabled = true

Custom channel ID for Votifier messages

Leave 'default' to use default channel

votifierChannelID = "default"

The message format of the votifier message

PLACEHOLDERS:

%player% - The player´s name

%site% - The name of the vote site

%addr% - (IP) Address of the site

message = ":ballot_box: %player% just voted on %site%"

Name of the webhook title

name = "Votifier"

URL of the webhook avatar image

avatarURL = "https://www.cubecraft.net/attachments/bkjvmqn-png.126824/"

Configure Dynmap integration here

[dynmap]

The message format of the message forwarded to discord

PLACEHOLDERS:

%sender% - The sender´s name

%msg% - The Message

dcMessage = "<%sender%> %msg%"

Custom channel ID for dynmap chat

Leave 'default' to use default channel

dynmapChannelID = "default"

Name of the webhook title

name = "Dynmap Web-Chat"

URL of the webhook avatar image

avatarURL = "https://styles.redditmedia.com/t5_2kl3ct/styles/communityIcon_am5zopqnjhs41.png"

The name format of the message forwarded to the dynmap webchat

PLACEHOLDERS:

%name% - The discord name of the sender (including nickname)

%name#tag% - The discord name with tag of the sender (without nickname)

webName = "%name% (discord)"

Name shown in discord when no name was specified on the website

unnamed = "Unnamed"

Configure some plugin-specific BStats settings here

Everything can be seen here: https://bstats.org/plugin/bukkit/DiscordIntegration/9765

Only applies to spigot as there is no BStats for Forge

[bstats]

Allow sending of installed addon stats (Name and version of installed addons)

sendAddonStats = true

Settings for servers running as Bungeecord-suberver

[bungee]

Set this to true if the server is running as an subserver of an bungeecord network and therefore needs to be in offline mode

Setting this will force account linking in offline mode

Do NOT use for actual offline mode servers, as this will break the linking feature because of the UUIDs!

Currently no support for floodgate running on bungee

isBehindBungee = false`

https://pastebin.com/jyAuHjr3

Additional info

commented

You just leaked the bot token.
CHANGE / REGENERATE IT IMMEDIATELY!
If you don't, others can do stuff as your bot with it's permissions!
Editing it out is too late, as you can view edit history.

About the bug, i will be investigating it in a few hours

commented

That was my bad, I edited it out weird but it's all sorted. Thanks again.

commented

ah. it is an config issue...

You put the token like botToken = abcdxyz
It should actually be botToken = "abcdxyz"

Fixing that should get the mod to load