[Bug]: Odd crash on death
Anaerin opened this issue · 2 comments
What happened?
(MC version 1.18.2, DiscordIntegration version 2.3.5)
crash-2022-05-08_11.15.32-server.txt
Not sure what the heck caused it, unfortunately.
Game Version
Other
What platform are you using?
Forge
Platform version
40.1.16
Config File
# General options for the bot
[general]
# Insert your Bot Token here!
# DO NOT SHARE IT WITH ANYONE!
botToken = "<CENSORED>"
# The channel ID where the bot will be working in
botChannel = "<NUMBERS>"
# The bot's status message
#
# PLACEHOLDERS:
# %online% - Online Players
# %max% - Maximum Player Amount
botStatusName = "%online% travelers Online"
# Type of the bot's status
# Allowed Values: DISABLED,PLAYING,WATCHING,LISTENING,STREAMING,COMPETING
botStatusType = "PLAYING"
# URL of the bot's stream when using the status type 'STREAMING'
# Has to start with https://twitch.tv/ or https://www.youtube.com/watch?v=
streamingURL = "https://www.youtube.com/watch?v=dQw4w9WgXcQ"
# Enable checking for updates?
# Notification will be shown after every server start in log when update is available
enableUpdateChecker = true
# The minimum release type for the update checker to notify
# Allowed values: release, beta, alpha
updateCheckerMinimumReleaseType = "beta"
# Set to false to disable config migration from other mods/plugins to this one
# This does not prevent updating of this config after mod updates
allowConfigMigration = true
# Attempt to parse id-based mentions to names in in-game chat
parseMentionsIngame = true
# Configuration options for commands
[commands]
# The Role IDs of your Admin Roles
# Now supports multiple roles which can access admin commands
adminRoleIDs = [ "<MORE NUMBERS>" ]
# Add your custom commands here
# You can also generate some on https://erdbeerbaerlp.de/dcintegration-commands/
# You must op this UUID in the ops.txt or some custom commands won't work!
senderUUID = "8d8982a5-8cf9-4604-8feb-3dd5ee1f83a3"
# Enable help command?
# Disabling also removes response when you entered an invalid command
# Requires server restart
helpCmdEnabled = true
# Enable the list command in discord
# Requires server restart
listCmdEnabled = true
# Enable the uptime command in discord
# Requires server restart
uptimeCmdEnabled = true
# Set to false to completely disable the "Unknown Command" message
showUnknownCommandMessage = true
# Set to true to enable the "Unknown Command" message in all channels
showUnknownCommandEverywhere = false
[[commands.customCommands]]
name = "kick"
description = "Kicks an player from the Server"
mcCommand = "kick %player% %reason%"
adminOnly = true
hidden = false
[[commands.customCommands.args]]
name = "player"
description = "The player to be kicked"
optional = false
[[commands.customCommands.args]]
name = "reason"
description = "Reason for the kick"
optional = true
[[commands.customCommands]]
name = "stop"
description = "Stops the server"
mcCommand = "stop"
adminOnly = true
hidden = false
args = [ ]
[[commands.customCommands]]
name = "kill"
description = "Kills an Player or Entity"
mcCommand = "kill %target%"
adminOnly = true
hidden = false
[[commands.customCommands.args]]
name = "target"
description = "The target(s) for the kill command."
optional = false
# Toggle some message related features
[messages]
# Enable formatting conversion (Markdown <==> Minecraft)
convertCodes = true
# Send formatting codes from mc chat to discord
# Has no effect when markdown <==> Minecraft is enabled
formattingCodesToDiscord = false
# Should /say output be sent to discord?
sendOnSayCommand = true
# Should /me output be sent to discord?
sendOnMeCommand = true
# When an /say command's message starts with this prefix, it will not be sent to discord
sayCommandIgnoredPrefix = "§4§6§k§r"
# Should tamed entity death be visible in discord?
sendDeathMessagesForTamedAnimals = false
# Advanced options
[advanced]
# Custom channel ID for server specific messages (like Join/leave)
# Leave 'default' to use default channel
serverChannelID = "default"
# Custom channel ID for death messages
# Leave 'default' to use default channel
deathsChannelID = "default"
# Custom channel for for ingame messages
# Leave 'default' to use default channel
chatOutputChannelID = "default"
# Custom channel where messages get sent to minecraft
# Leave 'default' to use default channel
chatInputChannelID = "default"
# Config options which only have an effect when using forge
[forgeSpecific]
# A list of blacklisted modids
# Adding one will prevent the mod to send messages to discord using forges IMC system
IMC_modIdBlacklist = [ "examplemod" ]
# Show item information, which is visible on hover ingame, as embed in discord?
sendItemInfo = true
# Configuration for linking
[linking]
# Unlink players when they leave the discord server for whatever reason (ex. leave,kick,ban)?
unlinkOnLeave = true
# Should discord linking be enabled?
# If whitelist is on, this can NOT be disabled
# DOES NOT WORK IN OFFLINE MODE!
enableLinking = true
# Role ID of an role an player should get when he links his discord account
# Leave as 0 to disable
linkedRoleID = "0"
# Enable discord based whitelist?
# This will override the link config!
# To whitelist use the whitelist command in the bot DMs
whitelistMode = false
# Adding Role IDs here will require the players to have at least ONE of these roles to link account
requiredRoles = [ ]
settingsBlacklist = [ ]
# Allows you to configure the default values of some personal settings
[linking.personalSettingsDefaults]
default_useDiscordNameInChannel = true
default_ignoreReactions = false
default_pingSound = true
# Webhook configuration
[webhook]
# Whether or not the bot should use a webhook (it will create one)
enable = true
# The avatar to be used for server messages
serverAvatarURL = "https://i.imgur.com/4s2EBxu.png"
# The name to be used for server messages
serverName = "Moonlit Myths"
# The URL where the player avatar gets fetched from
#
# PLACEHOLDERS:
# %uuid% - Returns the player's UUID with dashes
# %uuid_dashless% - Returns the player's UUID without dashes
# %name% - Returns the player's name
# %randomUUID% - Returns an random UUID which can be used to prevent discord cache
playerAvatarURL = "https://minotar.net/avatar/%uuid%?randomuuid=%randomUUID%"
# Allows you to modify and translate most of the messages this bot will send
[localization]
# This is what will be displayed ingame when someone types into the bot's channel
# PLACEHOLDERS:
# %user% - The username
# %id% - The user ID
# %msg% - The message
ingame_discordMessage = "§6[§5DISCORD§6]§r <%user%> %msg%"
# This is what will be displayed ingame when someone sends an reply into the bot's channel
# PLACEHOLDERS:
# %user% - The username
# %id% - The user ID
# %msg% - The reply message
# %ruser% - The username of the message that got the reply
# %rmsg% - The replied message
ingame_discordReplyMessage = "§6[§5DISCORD§6]§r §a%user%§r in reply to §3%ruser%§r: %msg%"
# Message shown when hovering over the username of an discord message
# PLACEHOLDERS:
# %user% - The username/nickname (Someone123)
# %user#tag% - The username with tag (someone#0001)
# %id% - The user ID
#
# NOTE: using an @ here can cause ping sounds ingame
discordUserHover = "§3Discord User %user#tag%\n§aClick to mention"
# This message will edited in / sent when the server finished starting
serverStarted = ":european_castle: *The Wilderness gates are open and echo with adventure* :european_castle:"
# Message to show while the server is starting
# This will be edited to SERVER_STARTED_MSG when webhook is false
serverStarting = ":dragon: *The dragons are waking up* :dragon:"
# This message will be sent when the server was stopped
serverStopped = ":evergreen_tree: *Wilderness gates have been closed* :evergreen_tree:"
# The message to print to discord when it was possible to detect a server crash
serverCrash = ":fire: *The dragons have derped* :fire:"
# Gets sent when an player joins
#
# PLACEHOLDERS:
# %player% - The player's name
playerJoin = ":feet: **%player%** has joined the wilderness :feet:"
# Gets sent when an player leaves
#
# PLACEHOLDERS:
# %player% - The player's name
playerLeave = ":leaves: **%player%** has left the wilderness :leaves:"
# Gets sent when an player dies
#
# PLACEHOLDERS:
# %player% - The player's name
# %msg% - The death message
playerDeath = ":coffin: **%player%** %msg% :coffin:"
# Message sent instead of playerLeave, when the player times out
#
# PLACEHOLDERS:
# %player% - The player's name
playerTimeout = ":bed: **%player% was asleep too long :bed:"
# Gets sent when an player finishes an advancement
# Supports MulitLined messages using \n
#
# PLACEHOLDERS:
# %player% - The player's name
# %name% - The advancement name
# %desc% - The advancement description
advancementMessage = ":sparkles: **%player%** just made the advancement **%name%** :sparkles:\n_%desc%_"
# The chat message in discord, sent from an player in-game
#
# PLACEHOLDERS:
# %player% - The player's name
# %msg% - The chat message
discordChatMessage = ":speech_balloon: **%player%:** %msg%"
# Sent to a player when someone reacts to his messages
# PLACEHOLDERS:
# %name% - (Nick-)Name of the user who reacted (format: 'SomeNickName')
# %name2% - Name of the user who reacted with discord discriminator (format: 'SomeName#0123')
# %msg% - Content of the message which got the reaction
# %emote% - The reacted emote
reactionMessage = "§6[§5DISCORD§6]§r§7 %name% reacted to your message \"§9%msg%§7\" with '%emote%'"
# Message shown for attachments
attachment = "Attachment"
# Message shown for stickers
sticker = "Sticker"
# Header for Embeds
embed = "Embed"
# Message shown for embed images
embedImage = "Image"
# Message shown for embed messages
embedMessage = "Message"
# Hover message for the bot tag ingame
bot = "This user is an bot"
# Strings about the discord commands
[localization.commands]
# Shown in console when trying to use the discord command
ingameOnly = "This command can only be executed ingame"
# Shown when successfully reloading the config file
configReloaded = "Config reloaded!"
# Shown when an subcommand is disabled
subcommandDisabled = "This subcommand is disabled!"
# Message sent when user does not have permission to run a command
noPermission = "You don't have permission to execute this command!"
# Message sent when an invalid command was typed
#
# PLACEHOLDERS:
unknownCommand = "Unknown command, try `/help` for a list of commands"
# Message if a player provides less arguments than required
notEnoughArguments = "Not enough arguments"
# Message if a player provides too many arguments
tooManyArguments = "Too many arguments"
# Message if a player can not be found
#
# PLACEHOLDERS:
# %player% - The player's name
playerNotFound = "Can not find player \"%player%\""
# The message for 'list' when no player is online
cmdList_empty = "There is no player online..."
# The header for 'list' when one player is online
cmdList_one = "There is 1 player online:"
# The header for 'list'
# PLACEHOLDERS:
# %amount% - The amount of players online
cmdList_header = "There are %amount% players online:"
# Header of the help command
cmdHelp_header = "Your available commands in this channel:"
# Message sent when ignoring Discord messages
commandIgnore_ignore = "You are now ignoring Discord messages!"
# Message sent when unignoring Discord messages
commandIgnore_unignore = "You are no longer ignoring Discord messages!"
# Message sent when using the uptime command
#
# PLACEHOLDERS:
# %uptime% - Uptime in uptime format, see uptimeFormat
cmdUptime_message = "The server is running for %uptime%"
# The format of the uptime command
# For more help with the formatting visit https://commons.apache.org/proper/commons-lang/apidocs/org/apache/commons/lang3/time/DurationFormatUtils.html
uptimeFormat = "dd 'days' HH 'hours' mm 'minutes'"
# Shows when running slash commands as command response
executing = "Executing..."
# Command argument description for the linkcheck command's Discord user parameter
cmdLinkcheck_userargDesc = "The discord user to check"
# Command argument description for the linkcheck command's minecraft player parameter
cmdLinkcheck_mcargDesc = "The minecraft player's UUID or Name to check"
# Sent when checked user is not linked
cmdLinkcheck_notlinked = "This account is not linked!"
#
cmdLinkcheck_discordAcc = "Discord-Account: "
cmdLinkcheck_minecraftAcc = "Minecraft Account: "
cmdLinkcheck_cannotGetPlayer = "Error getting player information! Maybe you used an invalid name / UUID"
cmdSett_key = "Destination settings key"
cmdSett_val = "Settings value"
cmdSett_set = "Change an setting"
cmdSett_get = "Retrieve an setting value"
# Command descriptions
[localization.commands.descriptions]
settings = "Allows you to edit your personal settings"
uptime = "Displays the server uptime"
help = "Displays a list of all commands"
list = "Lists all players currently online"
link = "Links your Discord account with your Minecraft account"
whitelist = "Whitelists you on the server by linking with Discord"
linkcheck = "Shows info about an linked discord user or an ingame player"
# Strings about the account linking feature
[localization.linking]
# Sent to the user when he linked his discord successfully
# PLACEHOLDERS:
# %player% - The in-game player name
linkSuccessful = "Your account is now linked with %player%.\nUse /settings to view and set some user-specific settings"
# Sent to the user when linking fails
linkFailed = "Account link failed"
# Sent when an already linked user attempts to link an account
# PLACEHOLDERS:
# %player% - The in-game player name
alreadyLinked = "Your account is already linked with %player%"
# Sent when attempting to use personal commands while not linked
# PLACEHOLDERS:
# %method% - The currently enabled method for linking
notLinked = "Your account is not linked! Link it first using %method%"
# Message of the link method in whitelist mode
# Used by %method% placeholder
linkMethodWhitelistCode = "joining the server and then using `/link <whitelist-code>` here"
# Message of the link method in normal mode
# Used by %method% placeholder
linkMethodIngame = "`/discord link` ingame"
# Sent when attempting to whitelist-link with an non uuid string
# PLACEHOLDERS:
# %arg% - The provided argument
link_argumentNotUUID = "Argument \"%arg%\" is not an valid UUID or Name. Use `/whitelist <Name-or-UUID>`"
# Sent when attempting to link with an unknown number
invalidLinkNumber = "Invalid link number! Use `/discord link` ingame to get your link number"
# Sent when attempting to link with an invalid number
linkNumberNAN = "This is not a number!"
# Message shown to players who are not whitelisted using discord
# No effect if discord whitelist is off
notWhitelistedCode = "§cYou are not whitelisted.\nJoin the discord server for more information\nhttps://discord.gg/someserver\nYour Whitelist-Code is: §6%code%"
# Sent when trying to link without an required role
link_requiredRole = "You need to have an role to use this"
# Sent when trying to link as an non-member
link_notMember = "You are not member of the Discord-Server this bot is operating in!"
# Sent to the user when he linked his discord successfully
# PLACEHOLDERS:
# %name% - The linked discord name
# %name#tag% - The linked discord name with tag
linkSuccessfulIngame = "Your account is now linked with discord-user %name#tag%"
# Message shown to players who want to link their discord account ingame
#
# PLACEHOLDERS:
# %num% - The link number
linkMsgIngame = "Send this command as a direct message to the bot to link your account: /link %num%\nThis number will expire after 10 minutes"
# Shown when hovering over the link message
hoverMsg_copyClipboard = "Click to copy command to clipboard"
# Strings about the personal settings feature
[localization.personalSettings]
# Message for getting an setting's value
personalSettingGet = "This settings value is `%bool%`"
# Sent when user sucessfully updates an prersonal setting
settingUpdateSuccessful = "Successfully updated setting!"
# Header of the personal settings list
personalSettingsHeader = "Personal Settings list:"
# Error message when providing an invalid personal setting name
invalidPersonalSettingKey = "`%key%` is not an valid setting!"
settingsCommandUsage = "Usages:\n\n/settings - lists all available keys\n/settings get <key> - Gets the current settings value\n/settings set <key> <value> - Sets an Settings value"
# Sent when setting an personal setting fails
settingUpdateFailed = "Failed to set value :/"
# Sent when attempting to change an blacklisted setting
settingUpdateBlocked = "The server owner disabled changing of this setting"
# Descriptions of the settings
[localization.personalSettings.descriptons]
ignoreDiscordChatIngame = "Configure if you want to ignore discord chat ingame"
useDiscordNameInChannel = "Should the bot send messages using your discord name and avatar instead of your in-game name and skin?"
ignoreReactions = "Configure if you want to ignore discord reactions ingame"
pingSound = "Toggle the ingame ping sound"
hideFromDiscord = "Setting this to true will hide all of your minecraft messages from discord"
# Configuration for the in-game command '/discord'
[ingameCommand]
# Enable the /discord command to show an custom message with invite URL?
enabled = true
# The message displayed when typing /discord in the server chat
message = "Join our discord! http://discord.gg/moonlitmyths"
# The message shown when hovering the /discord command message
hoverMessage = "Click to open the invite url"
# The url to open when clicking the /discord command text
inviteURL = "http://discord.gg/moonlitmyths"
# The command log channel is an channel where every command execution gets logged
[commandLog]
# Channel ID for the command log channel
# Leave 0 to disable
channelID = "<YET MORE NUMBERS>"
# The format of the log messages
#
# PLACEHOLDERS:
# %sender% - The name of the Command Source
# %cmd% - executed command (e.g. "say Hello World"
# %cmd-no-args% - Command without arguments (e.g. "say"
message = "%sender% executed command `%cmd%`"
# A list of commands that should NOT be logged
ignoredCommands = [ "list", "help", "?" ]
# Configure votifier integration here
# (Spigot only)
[votifier]
# Should votifier messages be sent to discord?
enabled = true
# Custom channel ID for Votifier messages
# Leave 'default' to use default channel
votifierChannelID = "default"
# The message format of the votifier message
#
# PLACEHOLDERS:
# %player% - The player´s name
# %site% - The name of the vote site
# %addr% - (IP) Address of the site
message = ":ballot_box: %player% just voted on %site%"
# Name of the webhook title
name = "Votifier"
# URL of the webhook avatar image
avatarURL = "https://www.cubecraft.net/attachments/bkjvmqn-png.126824/"
# Configure Dynmap integration here
[dynmap]
# The message format of the message forwarded to discord
#
# PLACEHOLDERS:
# %sender% - The sender´s name
# %msg% - The Message
dcMessage = "<%sender%> %msg%"
# Custom channel ID for dynmap chat
# Leave 'default' to use default channel
dynmapChannelID = "default"
# Name of the webhook title
name = "Dynmap Web-Chat"
# URL of the webhook avatar image
avatarURL = "https://styles.redditmedia.com/t5_2kl3ct/styles/communityIcon_am5zopqnjhs41.png"
# The name format of the message forwarded to the dynmap webchat
#
# PLACEHOLDERS:
# %name% - The discord name of the sender (including nickname)
# %name#tag% - The discord name with tag of the sender (without nickname)
webName = "%name% (discord)"
# Name shown in discord when no name was specified on the website
unnamed = "Unnamed"
# Configure some plugin-specific BStats settings here
# Everything can be seen here: https://bstats.org/plugin/bukkit/DiscordIntegration/9765
#
# Does not apply to fabric yet, as there is no bstats for it
[bstats]
# Allow sending of installed addon stats (Name and version of installed addons)
sendAddonStats = true
# Settings for servers running as Bungeecord-suberver
[bungee]
# Set this to true if the server is running as an subserver of an bungeecord network and therefore needs to be in offline mode
# Setting this will force account linking in offline mode
# Do NOT use for actual offline mode servers, as this will break the linking feature because of the UUIDs!
#
# Currently no support for floodgate running on bungee
isBehindBungee = false
Crash report / Error log (if applicable)
Attached above
Additional Information
No response
Disable item embeds, I don't know the config name.
The dev knows, and said that it doesn't work.