[Bug]: Account linking only worked one way, breaking the chat integration
wertercatt opened this issue · 2 comments
What happened?
Linkcheck with the discorduser specified
Linkcheck with the mcuser specified
Game Version
Other
What platform are you using?
Forge
Platform version
2.4.2-1.18.2
Config File
# General options for the bot
[general]
# Insert your Bot Token here!
# DO NOT SHARE IT WITH ANYONE!
botToken = "morbius"
# The channel ID where the bot will be working in
botChannel = "985763675086413864"
# The bot's status message
#
# PLACEHOLDERS:
# %online% - Online Players
# %max% - Maximum Player Amount
botStatusName = "%online% players Online"
# Type of the bot's status
# Allowed Values: DISABLED,PLAYING,WATCHING,LISTENING,STREAMING,COMPETING
botStatusType = "PLAYING"
# URL of the bot's stream when using the status type 'STREAMING'
# Has to start with https://twitch.tv/ or https://www.youtube.com/watch?v=
streamingURL = "https://www.youtube.com/watch?v=dQw4w9WgXcQ"
# Enable checking for updates?
# Notification will be shown after every server start in log when update is available
enableUpdateChecker = true
# The minimum release type for the update checker to notify
# Allowed values: release, beta, alpha
updateCheckerMinimumReleaseType = "beta"
# Set to false to disable config migration from other mods/plugins to this one
# This does not prevent updating of this config after mod updates
allowConfigMigration = true
# Attempt to parse id-based mentions to names in in-game chat
parseMentionsIngame = true
# Configuration options for commands
[commands]
# The Role IDs of your Admin Roles
# Now supports multiple roles which can access admin commands
adminRoleIDs = [ "204785777085775872" ]
# Add your custom commands here
# You can also generate some on https://erdbeerbaerlp.de/dcintegration-commands/
# You must op this UUID in the ops.txt or some custom commands won't work!
senderUUID = "8d8982a5-8cf9-4604-8feb-3dd5ee1f83a3"
# Enable help command?
# Disabling also removes response when you entered an invalid command
# Requires server restart
helpCmdEnabled = true
# Enable the list command in discord
# Requires server restart
listCmdEnabled = true
# Enable the uptime command in discord
# Requires server restart
uptimeCmdEnabled = true
# Set to false to completely disable the "Unknown Command" message
showUnknownCommandMessage = true
# Set to true to enable the "Unknown Command" message in all channels
showUnknownCommandEverywhere = false
[[commands.customCommands]]
name = "kick"
description = "Kicks an player from the Server"
mcCommand = "kick %player% %reason%"
adminOnly = true
hidden = false
[[commands.customCommands.args]]
name = "player"
description = "The player to be kicked"
optional = false
[[commands.customCommands.args]]
name = "reason"
description = "Reason for the kick"
optional = true
[[commands.customCommands]]
name = "stop"
description = "Stops the server"
mcCommand = "stop"
adminOnly = true
hidden = false
args = [ ]
[[commands.customCommands]]
name = "kill"
description = "Kills an Player or Entity"
mcCommand = "kill %target%"
adminOnly = true
hidden = false
[[commands.customCommands.args]]
name = "target"
description = "The target(s) for the kill command."
optional = false
# Toggle some message related features
[messages]
# Enable formatting conversion (Markdown <==> Minecraft)
convertCodes = true
# Send formatting codes from mc chat to discord
# Has no effect when markdown <==> Minecraft is enabled
formattingCodesToDiscord = false
# Should /say output be sent to discord?
sendOnSayCommand = true
# Should /me output be sent to discord?
sendOnMeCommand = true
# When an /say command's message starts with this prefix, it will not be sent to discord
sayCommandIgnoredPrefix = "ツァ4ツァ6ツァkツァr"
# Should tamed entity death be visible in discord?
sendDeathMessagesForTamedAnimals = false
# Advanced options
[advanced]
# Custom channel ID for server specific messages (like Join/leave)
# Leave 'default' to use default channel
serverChannelID = "default"
# Custom channel ID for death messages
# Leave 'default' to use default channel
deathsChannelID = "default"
# Custom channel for for ingame messages
# Leave 'default' to use default channel
chatOutputChannelID = "default"
# Custom channel where messages get sent to minecraft
# Leave 'default' to use default channel
chatInputChannelID = "default"
# Allows you to change the target URL for the API to make it usable with custom discord instances like fosscord
# DO NOT CHANGE if you don't know what you are doing!!
baseAPIUrl = "https://discord.com"
# Config options which only have an effect when using forge
[forgeSpecific]
# A list of blacklisted modids
# Adding one will prevent the mod to send messages to discord using forges IMC system
IMC_modIdBlacklist = [ "examplemod" ]
# Show item information, which is visible on hover ingame, as embed in discord?
sendItemInfo = true
# Configuration for linking
[linking]
# Unlink players when they leave the discord server for whatever reason (ex. leave,kick,ban)?
unlinkOnLeave = true
# Should discord linking be enabled?
# If whitelist is on, this can NOT be disabled
# DOES NOT WORK IN OFFLINE MODE!
enableLinking = true
# Role ID of an role an player should get when he links his discord account
# Leave as 0 to disable
linkedRoleID = "0"
# Enable discord based whitelist?
# This will override the link config!
# To whitelist use the whitelist command in the bot DMs
whitelistMode = false
# Adding Role IDs here will require the players to have at least ONE of these roles to link account
requiredRoles = [ ]
settingsBlacklist = [ ]
# Allows you to configure the default values of some personal settings
[linking.personalSettingsDefaults]
default_useDiscordNameInChannel = true
default_ignoreReactions = false
default_pingSound = true
# Webhook configuration
[webhook]
# Whether or not the bot should use a webhook (it will create one)
enable = false
# The avatar to be used for server messages
serverAvatarURL = "https://raw.githubusercontent.com/ErdbeerbaerLP/Discord-Chat-Integration/master/images/srv.png"
# The name to be used for server messages
serverName = "Minecraft Server"
# The URL where the player avatar gets fetched from
#
# PLACEHOLDERS:
# %uuid% - Returns the player's UUID with dashes
# %uuid_dashless% - Returns the player's UUID without dashes
# %name% - Returns the player's name
# %randomUUID% - Returns an random UUID which can be used to prevent discord cache
playerAvatarURL = "https://minotar.net/avatar/%uuid%?randomuuid=%randomUUID%"
webhookName = "MC_DISCORD_INTEGRATION"
# Configuration for the in-game command '/discord'
[ingameCommand]
# Enable the /discord command to show an custom message with invite URL?
enabled = true
# The message displayed when typing /discord in the server chat
message = "Join our discord! http://discord.gg/myserver"
# The message shown when hovering the /discord command message
hoverMessage = "Click to open the invite url"
# The url to open when clicking the /discord command text
inviteURL = "http://discord.gg/myserver"
# The command log channel is an channel where every command execution gets logged
[commandLog]
# Channel ID for the command log channel
# Leave 0 to disable
channelID = "0"
# The format of the log messages
#
# PLACEHOLDERS:
# %sender% - The name of the Command Source
# %cmd% - executed command (e.g. "say Hello World"
# %cmd-no-args% - Command without arguments (e.g. "say"
message = "%sender% executed command `%cmd%`"
# A list of commands that should NOT be logged
ignoredCommands = [ "list", "help", "?" ]
# Configure votifier integration here
# (Spigot only)
[votifier]
# Should votifier messages be sent to discord?
enabled = true
# Custom channel ID for Votifier messages
# Leave 'default' to use default channel
votifierChannelID = "default"
# The message format of the votifier message
#
# PLACEHOLDERS:
# %player% - The playerツエs name
# %site% - The name of the vote site
# %addr% - (IP) Address of the site
message = ":ballot_box: %player% just voted on %site%"
# Name of the webhook title
name = "Votifier"
# URL of the webhook avatar image
avatarURL = "https://www.cubecraft.net/attachments/bkjvmqn-png.126824/"
# Configure Dynmap integration here
[dynmap]
# The message format of the message forwarded to discord
#
# PLACEHOLDERS:
# %sender% - The senderツエs name
# %msg% - The Message
dcMessage = "<%sender%> %msg%"
# Custom channel ID for dynmap chat
# Leave 'default' to use default channel
dynmapChannelID = "default"
# Name of the webhook title
name = "Dynmap Web-Chat"
# URL of the webhook avatar image
avatarURL = "https://static.wikia.nocookie.net/minecraft_gamepedia/images/9/91/Map_Zoom_0.png/revision/latest?cb=20200311153330"
# The name format of the message forwarded to the dynmap webchat
#
# PLACEHOLDERS:
# %name% - The discord name of the sender (including nickname)
# %name#tag% - The discord name with tag of the sender (without nickname)
webName = "%name% (discord)"
# Name shown in discord when no name was specified on the website
unnamed = "Unnamed"
# Configure some plugin-specific BStats settings here
# Everything can be seen here: https://bstats.org/plugin/bukkit/DiscordIntegration/9765
#
# Does not apply to fabric yet, as there is no bstats for it
[bstats]
# Allow sending of installed addon stats (Name and version of installed addons)
sendAddonStats = true
# Settings for servers running as Bungeecord-suberver
[bungee]
# Set this to true if the server is running as an subserver of an bungeecord network and therefore needs to be in offline mode
# Setting this will force account linking in offline mode
# Do NOT use for actual offline mode servers, as this will break the linking feature because of the UUIDs!
#
# Currently no support for floodgate running on bungee
isBehindBungee = false
Crash report / Error log (if applicable)
https://mclo.gs/thppy5o
Additional Information
LinkedPlayers.json
[
{
"discordID": "143830564221353985",
"mcPlayerUUID": "14645cf6-d136-4a0d-84fd-0dfffaea0f20",
"floodgateUUID": "",
"settings": {
"useDiscordNameInChannel": true,
"ignoreDiscordChatIngame": false,
"ignoreReactions": false,
"pingSound": true,
"hideFromDiscord": false
}
},
{
"discordID": "196808210911461376",
"mcPlayerUUID": "f6b7a535-ab9b-4937-822b-d4a7e7c7bdc9",
"floodgateUUID": "",
"settings": {
"useDiscordNameInChannel": true,
"ignoreDiscordChatIngame": false,
"ignoreReactions": false,
"pingSound": true,
"hideFromDiscord": false
}
}
]
Sometimes this command does only work when the mc player is online. Especially on forge. Might fix that tho in 2.4.5.
Also i recommend grabbing 2.4.4 alpha now, it seems to be pretty much stable now